#ifndef NATIVE_SCRIPT_API #define NATIVE_SCRIPT_API #include #include #include #include "Forwards.h" #ifdef _MSC_VER #define EXPORT __declspec( dllexport ) #else #define EXPORT __attribute__((visibility("default"))) #endif using namespace Core; // constant script ids for certain events #define EVENTSCRIPT_AETHERYTE_ID 0x50000 #define EVENTSCRIPT_AETHERNET_ID 0x50001 class ScriptObject { protected: uint32_t m_id; std::size_t m_type; public: ScriptObject( uint32_t id, std::size_t type ) : m_id( id ), m_type( type ) { } virtual uint32_t getId() const { return m_id; } virtual std::size_t getType() const { return m_type; } }; class StatusEffectScript : public ScriptObject { public: explicit StatusEffectScript( uint32_t effectId ) : ScriptObject( effectId, typeid( StatusEffectScript ).hash_code() ) { } virtual void onTick( Entity::Chara& actor ) { } virtual void onApply( Entity::Chara& actor ) { } virtual void onRemove( Entity::Chara& actor ) { } virtual void onExpire( Entity::Chara& actor ) { } virtual void onPlayerCollision( Entity::Chara& actor, Entity::Chara& actorHit ) { } virtual void onPlayerFinishCast( Entity::Chara& actor ) { } virtual void onPlayerDamaged( Entity::Chara& actor ) { } virtual void onPlayerDeath( Entity::Chara& actor ) { } }; class ActionScript : public ScriptObject { public: explicit ActionScript( uint32_t abilityId ) : ScriptObject( abilityId, typeid( ActionScript ).hash_code() ) { } virtual void onStart( Entity::Chara& sourceActor, Entity::Chara& targetActor ) { } virtual void onCastFinish( Entity::Player& player, Entity::Chara& targetActor ) { } virtual void onInterrupt( Entity::Chara& sourceActor/*, Core::Entity::Chara targetActor*/ ) { } }; class EventScript : public ScriptObject { public: explicit EventScript( uint32_t questId ) : ScriptObject( questId, typeid( EventScript ).hash_code() ) { } virtual void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) { } virtual void onNpcKill( uint32_t npcId, Entity::Player& player ) { } virtual void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) { } virtual void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { } virtual void onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { } virtual void onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { } virtual void onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId ) { } virtual void onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId ) { } }; class BattleNpcScript : public ScriptObject { public: explicit BattleNpcScript( uint32_t npcId ) : ScriptObject( npcId, typeid( BattleNpcScript ).hash_code() ) { } }; class ZoneScript : public ScriptObject { public: explicit ZoneScript( uint32_t zoneId ) : ScriptObject( zoneId, typeid( ZoneScript ).hash_code() ) { } virtual void onZoneInit() { } }; class InstanceContentScript : public ScriptObject { public: explicit InstanceContentScript( uint32_t instanceContentId ) : ScriptObject( uint32_t{ 0x8003 } << 16 | instanceContentId, typeid( InstanceContentScript ).hash_code() ) { } virtual void onInit( InstanceContentPtr instance ) { } virtual void onUpdate( InstanceContentPtr instance, uint32_t currTime ) { } virtual void onEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { } }; #endif