#include #include class TheFractalContinuum : public InstanceContentScript { public: TheFractalContinuum() : InstanceContentScript( 35 ) { } void onInit( InstanceContentPtr instance ) override { } void onUpdate( InstanceContentPtr instance, uint32_t currTime ) override { } void onEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } };