#include #include using namespace Sapphire; class SpiritholdBroken : public Sapphire::ScriptAPI::QuestBattleScript { private: static constexpr auto INIT_POP_01 = 3869528; static constexpr auto LOC_POS_ACTOR0 = 3884691; static constexpr auto LOC_POS_ACTOR1 = 3884694; static constexpr auto LOC_ACTOR0 = 1003064; static constexpr auto BNPC_NAME_01 = 750; static constexpr auto DEF_ACTION_SAND_BREATH = 445; static constexpr auto DEF_BLIND = 15; static constexpr auto CUT_SCENE_01 = 69; static constexpr auto LOC_TALKSHAPE1 = 8; public: SpiritholdBroken() : Sapphire::ScriptAPI::QuestBattleScript( 15 ) { } void onInit( QuestBattle& instance ) override { instance.registerEObj( "unknown_0", 2005192, 5760474, 4, { -51.493111f, 0.309087f, 71.436897f }, 1.000000f, -0.000006f ); } void onUpdate( QuestBattle& instance, uint64_t tickCount ) override { } void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } }; EXPOSE_SCRIPT( SpiritholdBroken );