#include "../ScriptObject.h" class CmnDefCutSceneReplay : public EventScript { public: CmnDefCutSceneReplay() : EventScript( "CmnDefCutSceneReplay", 721028 ) {} void Scene00000( Entity::Player& player ) { auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { if( param2 != 0 ) { Scene00001( player, param2 ); } }; player.eventPlay( getId(), 0, 0x2000, 0, 1, callback ); } void Scene00001( Entity::Player& player, uint16_t returnScene ) { auto callback = []( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { // todo: this is fucked }; player.eventPlay( getId(), 1, 0xFB2EC8F8, 0, 1, returnScene, callback ); } void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { Scene00000( player ); } }; EXPORT_SCRIPTOBJECT( CmnDefCutSceneReplay )