#include "../ScriptObject.h" class ActionSprint3 : public ActionScript { public: ActionSprint3() : ActionScript( "ActionSprint3", 3 ) {} void onCastFinish( Core::Entity::Player& player, Core::Entity::Actor& targetActor ) override { player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 ); } }; EXPORT_SCRIPTOBJECT( ActionSprint3 )