#include "../ScriptObject.h" // Quest Script: ManFst001_00039 // Quest Name: Coming to Gridania // Quest ID: 65575 // Start NPC: 1001148 // End NPC: 1001140 #define SEQ_0 0 #define SEQ_FINISH 255 #define RewardExpFactor 50 #define RewardGil 103 #define ACTOR0 1001148 #define ACTOR1 1001140 #define CUT_EVENT 29 #define EOBJECT0 2001659 #define EOBJECT1 2001660 #define EOBJECT7 2616477 #define EVENT_ACTION_SEARCH 1 #define HOWTO_QUEST_ACCEPT 12 #define HOWTO_QUEST_ANNOUNCE 2 #define HOWTO_REWARD 11 #define HOWTO_TODO 3 #define OPENING_EVENT_HANDLER 1245186 #define SEQ_2_ACTOR1 2 class ManFst001 : public EventScript { private: void Scene00000( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { if( param2 == 1 ) // accept quest { player.setOpeningSequence( 2 ); Scene00001( player ); } }; player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); } void Scene00001( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { Scene00002( player ); }; player.eventPlay( getId(), 1, 0xF8482EFB, 0, 0, callback ); } void Scene00002( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { player.updateQuest( getId(), SEQ_FINISH ); player.eventPlay( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 ); }; player.eventPlay( getId(), 2, 0, 0, 0, callback ); } void Scene00004( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { Scene00005( player ); }; player.eventPlay( getId(), 4, 0x2c02, 0, 0, callback ); } void Scene00005( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { if( param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) player.finishQuest( getId() ); } }; player.eventPlay( getId(), 5, INVIS_OTHER_PC, 0, 0, callback ); } public: ManFst001() : EventScript( "ManFst001", 65575 ) {} void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == ACTOR0 ) Scene00000( player ); else if( actor == ACTOR1 ) Scene00004( player ); } }; EXPORT_SCRIPTOBJECT( ManFst001 )