#include #include #include #include #include "House.h" #include #include "Framework.h" extern Core::Framework g_fw; Core::House::House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_t wardNum, uint16_t territoryTypeId ) : m_houseId( houseId ), m_landSetId( landSetId ), m_landId( landId ), m_wardNum( wardNum ), m_territoryTypeId( territoryTypeId ) { std::memset( &m_houseParts, 0x00, sizeof( m_houseParts ) ); std::memset( &m_commentMsg, 0x00, 193 ); } Core::House::~House() { } uint32_t Core::House::getLandSetId() const { return m_landSetId; } uint8_t Core::House::getLandId() const { return m_landId; } uint8_t Core::House::getWardNum() const { return m_wardNum; } uint16_t Core::House::getTerritoryTypeId() const { return m_territoryTypeId; } uint32_t Core::House::getHouseId() const { return m_houseId; } uint8_t Core::House::getHousePartColor( Common::HousePartSlot slot ) const { return m_housePartsColor[ slot ]; } void Core::House::setHousePart( Common::HousePartSlot slot, uint32_t id ) { m_houseParts[ slot ] = id; } void Core::House::setHousePartColor( Common::HousePartSlot slot, uint32_t id ) { m_housePartsColor[ slot ] = id; } uint32_t Core::House::getHousePart( Common::HousePartSlot slot ) const { return m_houseParts[ slot ]; }