#include #include "Manager/EventMgr.h" #include #include "Framework.h" using namespace Sapphire; // Quest Script: SubFst010_00001 // Quest Name: A Good Adventurer Is Hard to Find // Quest ID: 65537 // Start NPC: 1000146 // End NPC: 1000195 class SubFst010 : public Sapphire::ScriptAPI::EventScript { private: static constexpr auto SEQ_0 = 0; static constexpr auto SEQ_FINISH = 255; static constexpr auto ACTOR0 = 1000146; static constexpr auto ACTOR1 = 1000195; static constexpr auto SEQ_0_ACTOR0 = 0; static constexpr auto SEQ_1_ACTOR1 = 1; void Scene00000( Entity::Player& player ) { auto callback = [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) // accept quest player.updateQuest( getId(), SEQ_FINISH ); }; player.playScene( getId(), 0, NONE, callback ); } void Scene00001( Entity::Player& player ) { auto callback = [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) // finish quest { if( player.giveQuestRewards( getId(), 0 ) ) player.finishQuest( getId() ); } }; player.playScene( getId(), 1, NONE, callback ); } public: SubFst010() : Sapphire::ScriptAPI::EventScript( 65537 ) { } void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == ACTOR0 ) Scene00000( player ); else if( actor == ACTOR1 ) Scene00001( player ); } };