#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "tex.h" #include "tex_decode.h" #include #include #include #include #include #include // garbage to ignore models bool ignoreModels = false; struct ZoneInfo { uint16_t id; std::string name; std::string path; }; // parsing shit std::string gamePath( "C:\\Program Files (x86)\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" ); std::unordered_map< uint32_t, std::string > eobjNameMap; std::unordered_map< uint16_t, ZoneInfo > zoneInfoMap; std::unordered_map< uint16_t, std::vector< std::pair< uint16_t, std::string > > > zoneInstanceMap; uint32_t zoneId; std::string zoneName; std::set< std::string > zoneDumpList; xiv::dat::GameData* gameData = nullptr; xiv::exd::ExdData* eData = nullptr; void readFileToBuffer( const std::string& path, std::vector< char >& buf ); // discovery shit struct vec2 { float x, y; }; struct DiscoveryMap : std::enable_shared_from_this< DiscoveryMap > { std::string path; Image img; uint16_t mapScale; int16_t mapOffsetX, mapOffsetY; int mapId; constexpr static int discoveryMapRows = 3; constexpr static int discoveryMapCols = 4; constexpr static int tileWidth = 128; constexpr static int tiles = discoveryMapCols * discoveryMapRows; uint32_t getColour( uint8_t mapIndex, float x, float y, float scale ) { auto ogX = x, ogY = y; int col = ( mapIndex % ( int ) ( ( float ) img.width / ( float ) tileWidth ) ); int row = ( mapIndex / ( ( float ) img.width / ( float ) tileWidth ) ); x = ( x / 2048.f ) * ( float ) tileWidth; y = ( y / 2048.f ) * ( float ) tileWidth; int tileX = ( col * ( float ) tileWidth ) + x; int tileY = ( row * ( float ) tileWidth ) + y; if( tileX < 0 || tileY < 0 || tileY > img.data.size() - 1 || tileX > img.data[ 0 ].size() - 1 ) { std::cout << "Unable to find tile coord for " << x << " " << y << " mapIndex " << std::to_string( mapIndex ) << "\n"; return 0; } //std::cout << "getColour col " << col << " row " << row << " tileX " << tileX << " tileY " << tileY << " tile index " << std::to_string( unkFlag2 ) << "\n"; auto colour = img.data[ tileY ][ tileX ]; return colour; } vec3 get3dPosFrom2d( float x, float y ) { vec3 ret; float scale2 = ( float ) mapScale / 100.0f; ret.x = ( x * scale2 ) + ( ( float ) img.height * 2.f ); //( x / scale2 ) - mapOffsetX; ret.z = ( y * scale2 ) + ( ( float ) img.height * 2.f ); //( y / scale2 ) - mapOffsetY; return ret; } vec2 get2dPosFrom3d( float x, float y, float scale ) { vec2 ret; float scale2 = ( float ) ( ( float ) mapScale / 100.f ); ret.x = ( ( x * scale2 ) + 1024.f ); ret.y = ( ( y * scale2 ) + 1024.f ); return ret; } }; std::map< uint16_t, std::map< uint16_t, std::map< uint16_t, std::shared_ptr< DiscoveryMap > > > > discoveryMaps; enum class TerritoryTypeExdIndexes : size_t { TerritoryType = 0, Path = 1 }; using namespace std::chrono_literals; struct face { int32_t f1, f2, f3; }; // init void initExd( const std::string& gamePath ) { gameData = gameData ? gameData : new xiv::dat::GameData( gamePath ); eData = eData ? eData : new xiv::exd::ExdData( *gameData ); } std::string zoneNameToPath( const std::string& name ) { std::string path; bool found = false; static auto& cat = eData->get_category( "TerritoryType" ); static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) ); static auto& rows = exd.get_rows(); if( zoneInfoMap.size() == 0 ) { for( auto& row : rows ) { auto& fields = row.second; auto teriName = std::get< std::string >( fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::TerritoryType ) ) ); if( teriName.empty() ) continue; auto teriPath = std::get< std::string >( fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::Path ) ) ); ZoneInfo info; info.id = row.first; info.path = teriPath; info.name = teriName; zoneInfoMap[ row.first ] = info; if( !found && ( Sapphire::Util::toLowerCopy( name ) == Sapphire::Util::toLowerCopy( teriName ) ) ) { found = true; path = teriPath; zoneId = info.id; } } } else { for( const auto& entry : zoneInfoMap ) { if( found = Sapphire::Util::toLowerCopy( name ) == Sapphire::Util::toLowerCopy( entry.second.name ) ) { path = entry.second.path; zoneId = entry.second.id; break; } } } if( found ) { //path = path.substr( path.find_first_of( "/" ) + 1, path.size() - path.find_first_of( "/" )); //path = std::string( "ffxiv/" ) + path; path = std::string( "bg/" ) + path.substr( 0, path.find( "/level/" ) ); std::cout << "[Info] " << "Found path for " << name << ": " << path << std::endl; } else { throw std::runtime_error( "Unable to find path for " + name + ".\n\tPlease double check spelling or open 0a0000.win32.index with FFXIV Explorer and extract territorytype.exh as CSV\n\tand copy territorytype.exh.csv into pcb_reader.exe directory if using standalone" ); } return path; } void loadEobjNames() { static auto& cat = eData->get_category( "EObjName" ); static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::en ) ); for( auto& row : exd.get_rows() ) { auto id = row.first; auto& fields = row.second; auto name = std::get< std::string >( fields.at( 0 ) ); eobjNameMap[ id ] = name; } } void writeEobjEntry( std::ofstream& out, LGB_ENTRY* pObj ) { static std::string mapRangeStr( "\"MapRange\", " ); std::ofstream discoverySql( zoneName + "_poprange.txt", std::ios::app ); uint32_t id; uint32_t unknown2 = 0, unknown2_1 = 0, unknown3 = 0; std::string name; std::string typeStr; uint32_t eobjlevelHierachyId = 0; static std::map< uint32_t, std::map< uint32_t, uint32_t > > exportedMapRange; auto pMapRange = reinterpret_cast< LGB_MAPRANGE_ENTRY* >( pObj ); id = pMapRange->header.unknown; unknown2 = pMapRange->header.unknown2; unknown2_1 = pMapRange->header.unknown2_1; unknown3 = pMapRange->header.unknown3; typeStr = mapRangeStr; // discovery shit vec2 pos{ 0 }; auto subArea = 0; auto mapId = -1; auto discoveryIndex = pMapRange->header.discoveryIndex; vec3 translation = pObj->header.translation; bool found = false; float scale = 100.f; //pMapRange->header.unknown2 std::string outStr( pMapRange->name + " " + std::to_string( pMapRange->header.unknown ) + " " + std::to_string( pMapRange->header.translation.x ) + " " + std::to_string( pMapRange->header.translation.y ) + " " + std::to_string( pMapRange->header.translation.z ) + " " + std::to_string( pMapRange->header.rotation.y ) + "\n" ); //std::to_string( pObj->header.translation.x ) + ", " + std::to_string( pObj->header.translation.y ) + ", " + std::to_string( pObj->header.translation.z ) + //", " + std::to_string( subArea ) + "" + "\n" //); discoverySql.write( outStr.c_str(), outStr.size() ); //out.write( outStr.c_str(), outStr.size() ); } void readFileToBuffer( const std::string& path, std::vector< char >& buf ) { auto inFile = std::ifstream( path, std::ios::binary ); if( inFile.good() ) { inFile.seekg( 0, inFile.end ); int32_t fileSize = ( int32_t ) inFile.tellg(); buf.resize( fileSize ); inFile.seekg( 0, inFile.beg ); inFile.read( &buf[ 0 ], fileSize ); inFile.close(); } else { throw std::runtime_error( "Unable to open " + path ); } } bool isEx = false; int main( int argc, char* argv[] ) { auto startTime = std::chrono::system_clock::now(); auto entryStartTime = std::chrono::system_clock::now(); std::vector< std::string > argVec( argv + 1, argv + argc ); zoneName = "s1h1"; bool dumpAll = ignoreModels = std::remove_if( argVec.begin(), argVec.end(), []( auto arg ) { return arg == "--dump-all"; } ) != argVec.end(); dumpAll = true; ignoreModels = true; if( argc > 1 ) { zoneName = argv[ 1 ]; if( argc > 2 ) { std::string tmpPath( argv[ 2 ] ); if( !tmpPath.empty() ) gamePath = argv[ 2 ]; } } initExd( gamePath ); std::ofstream discoverySql( zoneName + "_poprange.txt", std::ios::trunc ); discoverySql.close(); if( dumpAll ) { zoneNameToPath( "s1h1" ); zoneDumpList.emplace( "s1h1" ); zoneDumpList.emplace( "f1h1" ); zoneDumpList.emplace( "w1h1" ); zoneDumpList.emplace( "e1h1" ); } else { zoneDumpList.emplace( zoneName ); } LABEL_DUMP: entryStartTime = std::chrono::system_clock::now(); zoneName = *zoneDumpList.begin(); discoverySql.open( zoneName + "_poprange.txt", std::ios::trunc ); discoverySql.write( ( zoneName + "\n" ).c_str() , zoneName.size() + 1 ); try { const auto zonePath = zoneNameToPath( zoneName ); std::string listPcbPath( zonePath + "/collision/list.pcb" ); std::string bgLgbPath( zonePath + "/level/bg.lgb" ); std::string planmapLgbPath( zonePath + "/level/planmap.lgb" ); std::string collisionFilePath( zonePath + "/collision/" ); isEx = bgLgbPath.find( "ex1" ) != -1 || bgLgbPath.find( "ex2" ) != -1; std::vector< char > section; std::vector< char > section1; std::vector< char > section2; auto test_file = gameData->getFile( bgLgbPath ); section = test_file->access_data_sections().at( 0 ); auto planmap_file = gameData->getFile( planmapLgbPath ); section2 = planmap_file->access_data_sections().at( 0 ); auto test_file1 = gameData->getFile( listPcbPath ); section1 = test_file1->access_data_sections().at( 0 ); std::vector< std::string > stringList; uint32_t offset1 = 0x20; //loadEobjNames(); //getMapExdEntries( zoneId ); std::string eobjFileName( zoneName + "_eobj.csv" ); std::ofstream eobjOut( eobjFileName, std::ios::trunc ); if( !eobjOut.good() ) throw std::string( "Unable to create " + zoneName + "_eobj.csv for eobj entries. Run as admin or check there isnt already a handle on the file." ).c_str(); eobjOut.close(); eobjOut.open( eobjFileName, std::ios::app ); if( !eobjOut.good() ) throw std::string( "Unable to create " + zoneName + "_eobj.csv for eobj entries. Run as admin or check there isnt already a handle on the file." ).c_str(); if( 0 ) { for( ;; ) { uint16_t trId = *( uint16_t* ) §ion1[ offset1 ]; char someString[200]; sprintf( someString, "%str%04d.pcb", collisionFilePath.c_str(), trId ); stringList.push_back( std::string( someString ) ); //std::cout << someString << "\n"; offset1 += 0x20; if( offset1 >= section1.size() ) { break; } } } LGB_FILE bgLgb( §ion[ 0 ], "bg" ); LGB_FILE planmapLgb( §ion2[ 0 ], "planmap" ); std::vector< LGB_FILE > lgbList{ bgLgb, planmapLgb }; uint32_t max_index = 0; // dont bother if we cant write to a file FILE* fp_out = nullptr; //auto fp_out = ignoreModels ? ( FILE* )nullptr : fopen( ( zoneName + ".obj" ).c_str(), "w" ); if( fp_out ) { fprintf( fp_out, "\n" ); fclose( fp_out ); } else if( /*!ignoreModels*/ false ) { std::string errorMessage( "Cannot create " + zoneName + ".obj\n" + " Check no programs have a handle to file and run as admin.\n" ); std::cout << errorMessage; throw std::runtime_error( errorMessage.c_str() ); return 0; } { std::map< std::string, PCB_FILE > pcbFiles; std::cout << "[Info] " << ( ignoreModels ? "Dumping MapRange and EObj" : "Writing obj file " ) << "\n"; uint32_t totalGroups = 0; uint32_t totalGroupEntries = 0; for( const auto& lgb : lgbList ) { for( const auto& group : lgb.groups ) { //std::cout << "\t" << group.name << " Size " << group.header.entryCount << "\n"; totalGroups++; for( const auto& pEntry : group.entries ) { if( pEntry->getType() == LgbEntryType::PopRange ) { totalGroupEntries++; writeEobjEntry( eobjOut, pEntry.get() ); } } } } std::cout << "[Info] " << "Loaded " << pcbFiles.size() << " PCB Files \n"; std::cout << "[Info] " << "Total Groups " << totalGroups << " Total entries " << totalGroupEntries << "\n"; } std::cout << "[Success] " << "Exported " << zoneName << " in " << std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - entryStartTime ).count() << " seconds\n"; } catch( std::exception& e ) { std::cout << "[Error] " << e.what() << std::endl; std::cout << "[Error] " << "Unable to extract collision data.\n\tIf using standalone ensure your working directory folder layout is \n\tbg/[ffxiv|ex1|ex2]/teri/type/zone/[level|collision]" << std::endl; std::cout << std::endl; std::cout << "[Info] " << "Usage: pcb_reader2 territory \"path/to/game/sqpack/ffxiv\" " << std::endl; } std::cout << "\n\n\n"; if( discoverySql.good() ) discoverySql.flush(); LABEL_NEXT_ZONE_ENTRY: zoneDumpList.erase( zoneName ); if( !zoneDumpList.empty() ) goto LABEL_DUMP; std::cout << "\n\n\n[Success] Finished all tasks in " << std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - startTime ).count() << " seconds\n"; getchar(); if( eData ) delete eData; if( gameData ) delete gameData; return 0; }