#include #include #include #include "EventAction.h" #include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket143.h" #include "Actor/Player.h" #include "Event/EventHandler.h" extern Core::Logger g_log; extern Core::Data::ExdDataGenerated g_exdDataGen; using namespace Core::Common; using namespace Core::Network; using namespace Core::Network::Packets; using namespace Core::Network::Packets::Server; Core::Action::EventAction::EventAction() { m_handleActionType = HandleActionType::Event; } Core::Action::EventAction::EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action, ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional ) { m_additional = additional; m_handleActionType = HandleActionType::Event; m_eventId = eventId; m_id = action; m_castTime = g_exdDataGen.get< Core::Data::EventAction >( action )->castTime * 1000; // TODO: Add security checks. m_onActionFinishClb = finishRef; m_onActionInterruptClb = interruptRef; m_pSource = pActor; m_bInterrupt = false; } Core::Action::EventAction::~EventAction() { } void Core::Action::EventAction::onStart() { if( !m_pSource ) return; m_startTime = Util::getTimeMs(); auto control = ActorControlPacket142( m_pSource->getId(), Common::ActorControlType::CastStart, 1, m_id, 0x4000004E ); if( m_pSource->isPlayer() ) { m_pSource->sendToInRangeSet( control, true ); //m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Occupied2 ); } else m_pSource->sendToInRangeSet( control ); } void Core::Action::EventAction::onFinish() { if( !m_pSource ) return; try { auto pEvent = m_pSource->getAsPlayer()->getEvent( m_eventId ); pEvent->setPlayedScene( false ); if( m_onActionFinishClb ) m_onActionFinishClb( *m_pSource->getAsPlayer(), m_eventId, m_additional ); auto control = ActorControlPacket142( m_pSource->getId(), Common::ActorControlType::CastStart, 0, m_id ); if( !pEvent->hasPlayedScene() ) m_pSource->getAsPlayer()->eventFinish( m_eventId, 1 ); else pEvent->setPlayedScene( false ); if( m_pSource->isPlayer() ) { //m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied2 ); m_pSource->sendToInRangeSet( control, true ); } else m_pSource->sendToInRangeSet( control ); } catch( std::exception& e ) { g_log.error( e.what() ); } } void Core::Action::EventAction::onInterrupt() { if( !m_pSource ) return; try { auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 0x04, m_id ); if( m_pSource->isPlayer() ) { auto control1 = ActorControlPacket143( m_pSource->getId(), ActorControlType::FreeEventPos, m_eventId ); //m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::NoCombat ); //m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied1 ); m_pSource->sendToInRangeSet( control ); m_pSource->sendToInRangeSet( control1 ); m_pSource->getAsPlayer()->queuePacket( control1 ); m_pSource->getAsPlayer()->queuePacket( control ); m_pSource->getAsPlayer()->eventFinish( m_eventId, 1 ); } else m_pSource->sendToInRangeSet( control ); if( m_onActionInterruptClb ) m_onActionInterruptClb( *m_pSource->getAsPlayer(), m_eventId, m_additional ); } catch( std::exception& e ) { g_log.error( e.what() ); } }