// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: SubFst000_00020 // Quest Name: Incense and Sensibility // Quest ID: 65556 // Start NPC: 1000786 // End NPC: 1000705 using namespace Sapphire; class SubFst000 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000705 /// Countable Num: 2 Seq: 2 Event: 1 Listener: 2000070 /// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000070 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000786; //Mellaine static constexpr auto Actor1 = 1000705; //Braya static constexpr auto Eobject0 = 2000070;//Censer (Northern) static constexpr auto Eobject1 = 2000071;//Censer (Western) static constexpr auto Item0 = 2000101; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor1 = 1; static constexpr auto Seq2Eobject0 = 2; static constexpr auto Seq2Eobject0Useitemno = 99; static constexpr auto Seq2Eobject0Useitemok = 100; static constexpr auto Seq2Eobject1 = 3; static constexpr auto Seq2Eobject1Useitemno = 97; static constexpr auto Seq2Eobject1Useitemok = 98; static constexpr auto Seq3Actor1 = 4; public: SubFst000() : Sapphire::ScriptAPI::QuestScript( 65556 ){}; ~SubFst000() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00001( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00004( quest, player ); break; } case Eobject0: { Scene00002( quest, player ); break; } case Eobject1: { Scene00003( quest, player ); break; } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { if( actorId == Eobject0 ) Scene00100( quest, player ); else if( actorId == Eobject1 ) Scene00098( quest, player ); } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { if( quest.getUI8AL() >= 2 ) { quest.setUI8AL( 0 ); quest.setBitFlag8( 1, false ); quest.setBitFlag8( 2, false ); quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setSeq( Seq2 ); quest.setUI8BH( 2 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst000::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ////////////////////////////////////////////////////////////////////// void Scene00097( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst000::Scene00097Return ) ); } void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00098( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst000::Scene00098Return ) ); } void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setBitFlag8( 2, true ); quest.setUI8AL( quest.getUI8AL() + 1 ); quest.setUI8BH( quest.getUI8BH() - 1 ); eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 2 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00099( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst000::Scene00099Return ) ); } void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00100( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst000::Scene00100Return ) ); } void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setBitFlag8( 1, true ); quest.setUI8AL( quest.getUI8AL() + 1 ); quest.setUI8BH( quest.getUI8BH() - 1 ); eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 2 ); checkQuestCompletion( quest, player ); } }; EXPOSE_SCRIPT( SubFst000 );