#include "StateDead.h" #include "Actor/BNpc.h" #include "Logging/Logger.h" #include #include #include #include using namespace Sapphire::World; void AI::Fsm::StateDead::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount ) { } void AI::Fsm::StateDead::onEnter( Entity::BNpc& bnpc ) { } void AI::Fsm::StateDead::onExit( Entity::BNpc& bnpc ) { }