// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include "Actor/BNpc.h" #include "Manager/TerritoryMgr.h" #include "Territory/Territory.h" // Quest Script: JobWhm350_01080 // Quest Name: Only You Can Prevent Forest Ire // Quest ID: 66616 // Start NPC: 1006751 // End NPC: 1006751 using namespace Sapphire; class JobWhm350 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL /// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002392 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006751;//Raya-O-Senna static constexpr auto Enemy0 = 4306588; static constexpr auto Enemy1 = 4306589; static constexpr auto Enemy2 = 4306590; static constexpr auto Eobject0 = 2002392;//Destination (Seq1) static constexpr auto Eobject1 = 2002393; static constexpr auto Eventrange0 = 4306570; static constexpr auto EventActionQuietUnderLong = 44; static constexpr auto EventActionSearch = 1; static constexpr auto LocAction0Wsget = 995; static constexpr auto LocLogMes = 3652; static constexpr auto LocVfx1 = 241; static constexpr auto LocVfx2 = 413; static constexpr auto LocWs = 137; static constexpr auto Logmessage0 = 3653; public: JobWhm350() : Sapphire::ScriptAPI::QuestScript( 66616 ){}; ~JobWhm350() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00007( quest, player ); break; } case Eobject0: { if( quest.getUI8AL() >= 3 ) { eventMgr().eventActionStart( player, getId(), EventActionQuietUnderLong, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00004( quest, player ); }, nullptr, 0 ); } else { //"The enemy is still about!"?? Seem to not be claiming BNpcs properly? Scene00003( quest, player ); } } } } void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override { switch( bnpc.getLayoutId() ) { case Enemy0: case Enemy1: case Enemy2: { if( bnpc.getTriggerOwnerId() == player.getId() ) quest.setUI8AL( quest.getUI8AL() + 1 ); break; } } } void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override { switch( param1 ) { case Eventrange0: { if( quest.getUI8AL() < 3 ) Scene00002( quest, player ); } } } void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override { auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ); auto enem1 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ); auto enem2 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ); if( enem0 != nullptr ) instance->removeActor( enem0 ); if( enem1 != nullptr ) instance->removeActor( enem1 ); if( enem2 != nullptr ) instance->removeActor( enem2 ); quest.setUI8AL( 0 ); } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm350::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm350::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm350::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr; bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr; bool enemy2Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ) != nullptr; if( enemy0Spawned || enemy1Spawned || enemy2Spawned || quest.getUI8AL() >= 3) return; if( !enemy0Spawned ) { auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); } if( !enemy1Spawned ) { auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); } if( !enemy2Spawned ) { auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); //TODO: Show the "Your communion has furthered your potentional as a white mage." message. Is it that logmessage0 var? quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm350::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm350::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm350::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00008( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &JobWhm350::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //TODO: Unlock Regen player.finishQuest( getId() ); } }; EXPOSE_SCRIPT( JobWhm350 );