#include "ActionMgr.h" using namespace Sapphire; World::Manager::ActionMgr::ActionMgr( Sapphire::FrameworkPtr pFw ) : BaseManager( pFw ) { } void World::Manager::ActionMgr::handleAoEPlayerAction( Entity::Player& player, uint8_t type, uint32_t actionId, Common::FFXIVARR_POSITION3 pos ) { } void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint8_t type, uint32_t actionId, uint64_t targetId ) { }