///////////////////////////////////////////////////////////////////// // Quest sequence ///////////////////////////////////////////////////////////////////// global SEQ_COMPLETE = 0xFF ///////////////////////////////////////////////////////////////////// // SCENE_FLAGS ///////////////////////////////////////////////////////////////////// global SET_EOBJ_BASE = 0xF8400EF3 global SET_INVIS_BASE = 0xF8400FFF global SET_BASE = 0xF8400EFB global INVIS_COMPANION = 0x80000000 global INVIS_ALLIANCE_BUDDY = 0x40000000 global INVIS_ALLIANCE_PC = 0x20000000 global INVIS_AOE = 0x08000000 global DISABLE_CANCEL_EMOTE = 0x04000000 global LOCK_HOTBAR = 0x02000000 global LOCK_HUD = 0x01000000 global ROLLBACK_HIDE_UI = 0x00800000 global DISABLE_STEALTH = 0x00400000 global HIDE_FESTIVAL = 0x00200000 global DISABLE_SKIP = 0x00080000 global SILENT_ENTER_TERRI_ALL = 0x00038000 global SILENT_ENTER_TERRI_SE = 0x00020000 global SILENT_ENTER_TERRI_BGM = 0x00010000 global SILENT_ENTER_TERRI_ENV = 0x00008000 global INVINCIBLE = 0x00004000 global HIDE_HOTBAR = 0x00002000 global AUTO_LOC_CAMERA = 0x00001000 global INVIS_ALL = 0xF80003FC global HIDE_UI = 0x00000800 global CONDITION_CUTSCENE = 0x00000400 global INVIS_TREASURE = 0x00000200 global INVIS_AETHERYTE = 0x00000100 global INVIS_GATHERING_POINT = 0x00000080 global INVIS_PARTY_BUDDY = 0x10000000 global INVIS_PARTY_PC = 0x00000040 global INVIS_OTHER_PC = 0x00000020 global INVIS_BNPC = 0x00000010 global INVIS_EOBJ = 0x00000008 global INVIS_ENPC = 0x00000004 global FADE_OUT = 0x00000002 global NO_DEFAULT_CAMERA = 0x00000001 global NONE = 0x00000000 ///////////////////////////////////////////////////////////////////// // Event Types ///////////////////////////////////////////////////////////////////// global EVENT_TALK = 1 global EVENT_EMOTE = 2 global EVENT_DISTANCE_BELOW = 3 global EVENT_DISTANCE_OVER = 4 global EVENT_BATTLE_REWARD = 5 global EVENT_CRAFT = 6 global EVENT_NEST = 7 global EVENT_EVENT_ITEM = 8 global EVENT_DROP = 9 global EVENT_WITHIN_RANGE = 10 global EVENT_OUTSIDE_RANGE = 11 global EVENT_GAME_START = 12 global EVENT_GAME_PROGRESS = 13 global EVENT_ENTER_TERRITORY = 15 global EVENT_GAME_COME_BACK = 17 global EVENT_ACTION_RESULT = 18 global EVENT_MATERIA_CRAFT = 19 global EVENT_FISHING = 20 global EVENT_UI = 21 global EVENT_HOUSING = 22 global EVENT_SAY = 23 global EVENT_TABLE_GAME = 24 ///////////////////////////////////////////////////////////////////// // Event finish states ///////////////////////////////////////////////////////////////////// global UNLOCK = 1 global KEEPLOCK = 0 ///////////////////////////////////////////////////////////////////// // Possible Event Types ///////////////////////////////////////////////////////////////////// global ACTOR_EVENT_ON_CREATE = 1 global ACTOR_EVENT_ON_SPAWN = 2 global ACTOR_EVENT_ON_DESPAWN = 3 global ACTOR_EVENT_ON_AI_TICK = 4 global ACTOR_EVENT_ON_TALK_DEFAULT = 5 global MOB_EVENT_ON_DEATH = 1 global REGION_EVENT_ON_CREATE= 1 global REGION_EVENT_ON_ENTER = 2 global REGION_EVENT_ON_LEAVE = 3 global PLAYER_EVENT_ON_FIRST_ENTER_WORLD = 1 global PLAYER_EVENT_ON_ENTER_WORLD = 2 global PLAYER_EVENT_ON_DEATH = 3 global PLAYER_EVENT_ON_LOGIN = 4 global PLAYER_EVENT_ON_LOGOUT = 5 // End Event Types global SLOT_MAINH = 0 global SLOT_OFFH = 1 global SLOT_HEAD = 2 global SLOT_BODY = 3 global SLOT_GLOVES = 4 global SLOT_WAIST = 5 global SLOT_LEGS = 6 global SLOT_FEET = 7 global GENDER_MALE = 0 global GENDER_FEMALE = 1 global ACTION_EVENT_START = 1 global ACTION_EVENT_RETURN = 2 global ACTION_EVENT_TRADE_RETURN = 3 global ACTION_ERANGE_EVENT_START = 4 global ACTION_EVENT_EMOTE = 5 global ACTION_RETURN = 0x26 global ACTION_TELEPORT = 0x29 global EVENTACTION_ATTUNE = 0x13 global CLASS_GLA = 1 global CLASS_PUG = 2 global CLASS_MRD = 3 global CLASS_LNC = 4 global CLASS_ARC = 5 global CLASS_CON = 6 global CLASS_THM = 7 global CLASS_CRP = 8 global CLASS_BSM = 9 global CLASS_ARM = 10 global CLASS_GLD = 11 global CLASS_TAN = 12 global CLASS_WVR = 13 global CLASS_ALC = 14 global CLASS_CUL = 15 global CLASS_MIN = 16 global CLASS_BOT = 17 global CLASS_FSH = 18 global CLASS_PLD = 19 global CLASS_MNK = 20 global CLASS_WAR = 21 global CLASS_DRG = 22 global CLASS_BRD = 23 global CLASS_WHM = 24 global CLASS_BLM = 25 global CLASS_ACN = 26 global CLASS_SMN = 27 global CLASS_SCH = 28 global CLASS_ROG = 29 global CLASS_NIN = 30 global CLASS_MCH = 31 global CLASS_DRK = 32 global CLASS_AST = 33 /////////////////////////////////////////////////////////////// // Inventory Enums /////////////////////////////////////////////////////////////// global INVENTORY_BAG0 = 0 global INVENTORY_BAG1 = 1 global INVENTORY_BAG2 = 2 global INVENTORY_BAG3 = 3 global INVENTORY_GEARSET0 = 1000 global INVENTORY_GEARSET1 = 1001 global INVENTORY_CURRENCY = 2000 global INVENTORY_CRYSTAL = 2001 //global INVENTORY_UNKNOWN_0 = 2003 global INVENTORY_KEYITEM = 2004 global INVENTORY_DAMAGEDGEAR = 2007 //global INVENTORY_UNKNOWN_1 = 2008 global INVENTORY_ARMORYOFF = 3200 global INVENTORY_ARMORYHEAD = 3201 global INVENTORY_ARMORYBODY = 3202 global INVENTORY_ARMORYHAND = 3203 global INVENTORY_ARMORYWAIST = 3204 global INVENTORY_ARMORYLEGS = 3205 global INVENTORY_ARMORYFEET = 3206 global INVENTORY_ARMOTYNECK = 3207 global INVENTORY_ARMORYEAR = 3208 global INVENTORY_ARMORYWRIST = 3209 global INVENTORY_ARMORYRING = 3300 global INVENTORY_ARMORYSOULCRYSTAL = 3400 global INVENTORY_ARMORYMAIN = 3500 global INVENTORY_RETAINERBAG0 = 10000 global INVENTORY_RETAINERBAG1 = 10001 global INVENTORY_RETAINERBAG2 = 10002 global INVENTORY_RETAINERBAG3 = 10003 global INVENTORY_RETAINERBAG4 = 10004 global INVENTORY_RETAINERBAG5 = 10005 global INVENTORY_RETAINERBAG6 = 10006 global INVENTORY_RETAINEREQUIPPEDGEAR = 11000 global INVENTORY_RETAINERGIL = 12000 global INVENTORY_RETAINERCRYSTAL = 12001 global INVENTORY_RETAINERMARKET = 12002 global INVENTORY_FREECOMPANYBAG0 = 20000 global INVENTORY_FREECOMPANYBAG1 = 20001 global INVENTORY_FREECOMPANYBAG2 = 20002 global INVENTORY_FREECOMPANYGIL = 22000 global INVENTORY_FREECOMPANYCRYSTAL = 22001 //////////////////////////////////////////////////////////// // Currency types //////////////////////////////////////////////////////////// global CURRENCY_GIL = 0X01 global CURRENCY_STORMSEAL = 0X02 global CURRENCY_SERPENTSEAL = 0X03 global CURRENCY_FLAMESEAL = 0X04 global CURRENCY_TOMESTONEPHILO = 0X05 global CURRENCY_TOMESTONEMYTHO = 0X06 global CURRENCY_WOLFMARK = 0X07 global CURRENCY_TOMESTONESOLD = 0X08 global CURRENCY_ALLIEDSEAL = 0X09 global CURRENCY_TOMESTONEPOET = 0X0A global CURRENCY_MGP = 0X0B global CURRENCY_TOMESTONELAW = 0X0C global CURRENCY_TOMESTONEESO = 0X0D global CURRENCY_TOMESTONELORE = 0X0E //////////////////////////////////////////////////////////// // Skill handle types //////////////////////////////////////////////////////////// global STD_DAMAGE = 0X03 global STD_HEAL = 0X04 global STD_MP_LOSS = 0X0A global STD_MP_GAIN = 0X0B global STD_TP_LOSS = 0X0C global STD_TP_GAIN = 0X0D