#include #include #include #include using namespace Sapphire; class GilShop : public Sapphire::ScriptAPI::EventScript { public: GilShop() : Sapphire::ScriptAPI::EventScript( 0x00040000 ) { } constexpr static auto SCENE_FLAGS = HIDE_HOTBAR | NO_DEFAULT_CAMERA; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { player.playScene( eventId, 0, SCENE_FLAGS, 0, 2, std::bind( &GilShop::shopCallback, this, std::placeholders::_1, std::placeholders::_2 ) ); } private: void shopInteractionCallback( Entity::Player& player, const Event::SceneResult& result ) { // item purchase if( result.param1 == 768 ) { // buy if( result.param2 == 1 ) { auto shopMgr = framework()->get< Sapphire::World::Manager::ShopMgr >(); shopMgr->purchaseGilShopItem( player, result.eventId, result.param3, result.param4 ); } // sell // can't sell if the vendor is yourself (eg, housing permit shop) else if( result.param2 == 2 && result.actorId != player.getId() ) { } player.playGilShop( result.eventId, SCENE_FLAGS, result.param2, std::bind( &GilShop::shopInteractionCallback, this, std::placeholders::_1, std::placeholders::_2 ) ); return; } // exit player.playScene( result.eventId, 255, SCENE_FLAGS ); } void shopCallback( Entity::Player& player, const Event::SceneResult& result ) { player.playGilShop( result.eventId, SCENE_FLAGS, 0, std::bind( &GilShop::shopInteractionCallback, this, std::placeholders::_1, std::placeholders::_2 ) ); } }; EXPOSE_SCRIPT( GilShop );