#include #include #include #include "Framework.h" using namespace Sapphire; // Quest Script: SubWil018_00396 // Quest Name: No Lady Is an Island // Quest ID: 65932 // Start NPC: 1001675 // End NPC: 1001675 class SubWil018 : public Sapphire::ScriptAPI::EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestBitFlag8 // GetQuestUI8AL // GetQuestUI8BH enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 50; static constexpr auto RewardGil = 102; // Entities found in the script data of the quest static constexpr auto Actor0 = 1001675; static constexpr auto Eobject0 = 2000695; static constexpr auto Eobject1 = 2000696; static constexpr auto Eobject2 = 2000697; static constexpr auto Eobject3 = 2001089; static constexpr auto Eobject4 = 2001090; static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000198; public: SubWil018() : Sapphire::ScriptAPI::EventScript( 65932 ) { }; ~SubWil018() { }; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 && !player.hasQuest( getId() ) ) { Scene00000( player ); } if( actor == Actor0 ) { Scene00016( player ); } //EOBJECTS CHECK else if( actor == Eobject0 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00001( player ); }, nullptr, eventId ); } else if( actor == Eobject1 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00004( player ); }, nullptr, eventId ); } else if( actor == Eobject2 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00007( player ); }, nullptr, eventId ); } else if( actor == Eobject3 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00010( player ); }, nullptr, eventId ); } else if( actor == Eobject4 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00013( player ); }, nullptr, eventId ); } } private: void checkQuestCompletion( Entity::Player& player ) { auto currentCC = player.getQuestUI8AL( getId() ); player.sendQuestMessage( getId(), 0, 3, currentCC + 1, 5 ); if( currentCC + 1 >= 5 ) { player.updateQuest( getId(), SeqFinish ); player.setQuestUI8BH( getId(), currentCC + 1 ); player.setQuestUI8AL( getId(), currentCC + 1 ); } else { player.setQuestUI8BH( getId(), currentCC + 1 ); player.setQuestUI8AL( getId(), currentCC + 1 ); } } void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.updateQuest( getId(), Seq1 ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00002( player ); } ); } void Scene00002( Entity::Player& player ) { player.playScene( getId(), 2, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 7, true ); } ); } void Scene00003( Entity::Player& player ) { player.playScene( getId(), 3, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00004( Entity::Player& player ) { player.playScene( getId(), 4, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00005( player ); } ); } void Scene00005( Entity::Player& player ) { player.playScene( getId(), 5, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 6, true ); } ); } void Scene00006( Entity::Player& player ) { player.playScene( getId(), 6, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00007( Entity::Player& player ) { player.playScene( getId(), 7, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00008( player ); } ); } void Scene00008( Entity::Player& player ) { player.playScene( getId(), 8, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 5, true ); } ); } void Scene00009( Entity::Player& player ) { player.playScene( getId(), 9, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00010( Entity::Player& player ) { player.playScene( getId(), 10, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00011( player ); } ); } void Scene00011( Entity::Player& player ) { player.playScene( getId(), 11, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 4, true ); } ); } void Scene00012( Entity::Player& player ) { player.playScene( getId(), 12, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00013( Entity::Player& player ) { player.playScene( getId(), 13, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00014( player ); } ); } void Scene00014( Entity::Player& player ) { player.playScene( getId(), 14, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 3, true ); } ); } void Scene00015( Entity::Player& player ) { player.playScene( getId(), 15, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00016( Entity::Player& player ) { player.playScene( getId(), 16, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { Scene00017( player ); } else { Scene00018( player ); } } ); } void Scene00017( Entity::Player& player ) { player.playScene( getId(), 17, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } void Scene00018( Entity::Player& player ) { player.playScene( getId(), 18, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } };