#include #include #include #include "Framework.h" using namespace Sapphire; // Quest Script: SubWil019_00392 // Quest Name: Decisions, Decisions // Quest ID: 65928 // Start NPC: 1001680 // End NPC: 1001691 class SubWil019 : public Sapphire::ScriptAPI::EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestUI8AL enum Sequence : uint8_t { Seq0 = 0, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 50; static constexpr auto RewardGil = 111; static constexpr auto RewardItem = 5539; static constexpr auto RewardItemCount = 1; // Entities found in the script data of the quest static constexpr auto Actor0 = 1001680; static constexpr auto Actor1 = 1001691; public: SubWil019() : Sapphire::ScriptAPI::EventScript( 65928 ) { }; ~SubWil019() { }; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 ) { Scene00000( player ); } else if( actor == Actor1 ) { Scene00001( player ); } } private: void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.updateQuest( getId(), SeqFinish ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } };