// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: SubFst014_00041 // Quest Name: Covered in Roses // Quest ID: 65577 // Start NPC: 1000300 // End NPC: 1000300 using namespace Sapphire; class SubFst014 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH /// Countable Num: 6 Seq: 1 Event: 1 Listener: 2000026 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000027 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000300; static constexpr auto Eobject0 = 2000026; static constexpr auto Eobject1 = 2000027; static constexpr auto Eobject2 = 2000028; static constexpr auto Eobject3 = 2000029; static constexpr auto Eobject4 = 2000030; static constexpr auto Eobject5 = 2000031; static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000084; public: SubFst014() : Sapphire::ScriptAPI::QuestScript( 65577 ){}; ~SubFst014() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if (!player.hasQuest(getId())) Scene00000(quest, player); else if (quest.getSeq() == SeqFinish) Scene00007(quest, player); break; } case Eobject0: { eventMgr().eventActionStart(player, getId(), 0x01, [&](Entity::Player& player, uint32_t eventId, uint64_t additional) { Scene00001(quest, player); }, nullptr, 0); break; } case Eobject1: { eventMgr().eventActionStart(player, getId(), 0x01, [&](Entity::Player& player, uint32_t eventId, uint64_t additional) { Scene00002(quest, player); }, nullptr, 0); break; } case Eobject2: { eventMgr().eventActionStart(player, getId(), 0x01, [&](Entity::Player& player, uint32_t eventId, uint64_t additional) { Scene00003(quest, player); }, nullptr, 0); break; } case Eobject3: { eventMgr().eventActionStart(player, getId(), 0x01, [&](Entity::Player& player, uint32_t eventId, uint64_t additional) { Scene00004(quest, player); }, nullptr, 0); break; } case Eobject4: { eventMgr().eventActionStart(player, getId(), 0x01, [&](Entity::Player& player, uint32_t eventId, uint64_t additional) { Scene00005(quest, player); }, nullptr, 0); break; } case Eobject5: { eventMgr().eventActionStart(player, getId(), 0x01, [&](Entity::Player& player, uint32_t eventId, uint64_t additional) { Scene00006(quest, player); }, nullptr, 0); break; } } } private: void checkQuestCompletion(World::Quest& quest, Entity::Player& player) { auto currentCC = quest.getUI8AL(); player.sendEventNotice(getId(), 0, 2, currentCC + 1, 6); quest.setUI8AL(currentCC + 1); quest.setUI8BH(currentCC + 1); if (currentCC + 1 >= 6) { quest.setSeq(SeqFinish); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { quest.setSeq(Seq1); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { Scene00100(quest, player); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { Scene00098(quest, player); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { Scene00096(quest, player); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { Scene00094(quest, player); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { Scene00092(quest, player); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { Scene00090(quest, player); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if (result.getResult(0) == 1) Scene00088(quest, player); } ////////////////////////////////////////////////////////////////////// void Scene00087( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 87, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00087Return ) ); } void Scene00087Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00088( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 88, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00088Return ) ); } void Scene00088Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) player.finishQuest( getId() ); } } ////////////////////////////////////////////////////////////////////// void Scene00089( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 89, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00089Return ) ); } void Scene00089Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00090( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 90, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00090Return ) ); } void Scene00090Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player); quest.setBitFlag8(6, true); } ////////////////////////////////////////////////////////////////////// void Scene00091( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 91, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00091Return ) ); } void Scene00091Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00092( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 92, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00092Return ) ); } void Scene00092Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player); quest.setBitFlag8(5, true); } ////////////////////////////////////////////////////////////////////// void Scene00093( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 93, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00093Return ) ); } void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00094( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 94, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00094Return ) ); } void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player); quest.setBitFlag8(4, true); } ////////////////////////////////////////////////////////////////////// void Scene00095( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 95, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00095Return ) ); } void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00096( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 96, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00096Return ) ); } void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player); quest.setBitFlag8(3, true); } ////////////////////////////////////////////////////////////////////// void Scene00097( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 97, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00097Return ) ); } void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00098( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00098Return ) ); } void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player); quest.setBitFlag8(2, true); } ////////////////////////////////////////////////////////////////////// void Scene00099( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00099Return ) ); } void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00100( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst014::Scene00100Return ) ); } void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player); quest.setBitFlag8(1, true); } }; EXPOSE_SCRIPT( SubFst014 );