// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: ClsArc000_00021 // Quest Name: Way of the Archer // Quest ID: 65557 // Start NPC: 1000197 // End NPC: 1000200 using namespace Sapphire; class ClsArc000 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL // UI8BH // UI8BL /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000200 /// Countable Num: 3 Seq: 2 Event: 5 Listener: 37 /// Countable Num: 3 Seq: 2 Event: 5 Listener: 49 /// Countable Num: 3 Seq: 2 Event: 5 Listener: 47 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000197; static constexpr auto Actor1 = 1000200; static constexpr auto Enemy0 = 37; static constexpr auto Enemy1 = 49; static constexpr auto Enemy2 = 47; static constexpr auto LocFace0 = 604; static constexpr auto LocFace1 = 605; static constexpr auto LogmessageMonsterNotePageUnlock = 1008; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor1 = 1; static constexpr auto Seq3Actor1 = 2; static constexpr auto UnlockImageMonsterNote = 32; public: ClsArc000() : Sapphire::ScriptAPI::QuestScript( 65557 ){}; ~ClsArc000() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00001( quest, player ); else Scene00002( quest, player ); break; } } } void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override { if( nameId != Enemy0 && nameId != Enemy1 && nameId != Enemy2 ) return; switch( nameId ) { case Enemy0: { auto currentKC37 = quest.getUI8AL(); if( currentKC37 + 1 >= 3 ) { checkQuestCompletion( quest, player, 1 ); quest.setUI8AL( currentKC37 + 1 ); } else { quest.setUI8AL( currentKC37 + 1 ); eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC37 + 1, 3 ); } break; } case Enemy1: { auto currentKC49 = quest.getUI8BH(); if( currentKC49 + 1 >= 3 ) { checkQuestCompletion( quest, player, 2 ); quest.setUI8BH( currentKC49 + 1 ); } else { quest.setUI8BH( currentKC49 + 1 ); eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC49 + 1, 3 ); } break; } case Enemy2: { auto currentKC47 = quest.getUI8BL(); if( currentKC47 + 1 >= 3 ) { checkQuestCompletion( quest, player, 3 ); quest.setUI8BL( currentKC47 + 1 ); } else { quest.setUI8BL( currentKC47 + 1 ); eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC47 + 1, 3 ); } break; } } } private: void checkQuestCompletion( World::Quest &quest, Entity::Player &player, uint32_t varIdx ) { if( varIdx == 1 ) eventMgr().sendEventNotice( player, getId(), 1, 0, 0, 0 ); else if( varIdx == 2 ) eventMgr().sendEventNotice( player, getId(), 2, 0, 0, 0 ); else eventMgr().sendEventNotice( player, getId(), 3, 0, 0, 0 ); auto QUEST_ONKILL_37 = quest.getUI8AL(); auto QUEST_ONKILL_49 = quest.getUI8BH(); auto QUEST_ONKILL_47 = quest.getUI8BL(); if( QUEST_ONKILL_37 >= 3 && QUEST_ONKILL_49 >= 3 && QUEST_ONKILL_47 >= 3 ) { quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00000Return ) ); } void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc000::Scene00001Return ) ); } void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 ); quest.setSeq( Seq2 ); } } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00002Return ) ); } void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { player.learnAction( Sapphire::Common::UnlockEntry::HuntingLog ); player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( ClsArc000 );