#include "ActionTeleport.h" #include #include #include #include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h" #include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h" #include "src/servers/Server_Zone/Actor/Player.h" using namespace Core::Common; using namespace Core::Network; using namespace Core::Network::Packets; using namespace Core::Network::Packets::Server; extern Core::Data::ExdData g_exdData; extern Core::Logger g_log; Core::Action::ActionTeleport::ActionTeleport() { m_handleActionType = Common::HandleActionType::Event; } Core::Action::ActionTeleport::ActionTeleport( Entity::ActorPtr pActor, uint16_t targetZone, uint16_t cost ) { m_startTime = 0; m_id = 5; m_handleActionType = HandleActionType::Teleport; m_castTime = g_exdData.m_actionInfoMap[5].cast_time; // TODO: Add security checks. m_pSource = pActor; m_bInterrupt = false; m_targetAetheryte = targetZone; m_cost = cost; } Core::Action::ActionTeleport::~ActionTeleport() { } void Core::Action::ActionTeleport::onStart() { if( !m_pSource ) return; m_startTime = Util::getTimeMs(); GamePacketNew< FFXIVIpcActorCast, ServerZoneIpcType > castPacket( getId() ); castPacket.data().action_id = 5; castPacket.data().unknown = 1; castPacket.data().cast_time = 5.0f; castPacket.data().target_id = m_pSource->getId(); m_pSource->sendToInRangeSet( castPacket, true ); m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->sendStateFlags(); } void Core::Action::ActionTeleport::onFinish() { if( !m_pSource ) return; auto pPlayer = m_pSource->getAsPlayer(); // check we can finish teleporting if( pPlayer->getCurrency( Inventory::CurrencyType::Gil ) < m_cost ) { onInterrupt(); return; } pPlayer->removeCurrency( Inventory::CurrencyType::Gil, m_cost ); pPlayer->unsetStateFlag( PlayerStateFlag::Casting ); pPlayer->sendStateFlags(); // TODO: not sure if this ever gets sent //auto control = Network::Packets::Server::ActorControlPacket142( m_pSource->getId(), Common::ActorControlType::TeleportDone ); //m_pSource->sendToInRangeSet( control, false ); pPlayer->setZoningType( Common::ZoneingType::Teleport ); GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket( pPlayer->getId() ); effectPacket.data().targetId = pPlayer->getId(); effectPacket.data().actionAnimationId = 5; //effectPacket.data().unknown_3 = 1; effectPacket.data().actionTextId = 5; effectPacket.data().unknown_5 = 1; effectPacket.data().numEffects = 1; effectPacket.data().rotation = static_cast< uint16_t >( 0x8000 * ((pPlayer->getRotation() + 3.1415926)) / 3.1415926 ); effectPacket.data().effectTarget = pPlayer->getId(); pPlayer->sendToInRangeSet( effectPacket, true ); pPlayer->teleport( m_targetAetheryte ); } void Core::Action::ActionTeleport::onInterrupt() { if( !m_pSource ) return; m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting ); m_pSource->getAsPlayer()->sendStateFlags(); auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 0x04, m_id, 0 ); m_pSource->sendToInRangeSet( control, true ); }