#include "ForwardsZone.h" #include "SpawnGroup.h" Sapphire::Entity::SpawnGroup::SpawnGroup( uint32_t id, uint32_t bNpcTemplateId, uint32_t level, uint32_t maxHp ) : m_id( id ), m_bNpcTemplateId( bNpcTemplateId ), m_level( level ), m_maxHp( maxHp ) { } uint32_t Sapphire::Entity::SpawnGroup::getId() const { return m_id; } uint32_t Sapphire::Entity::SpawnGroup::getTemplateId() const { return m_bNpcTemplateId; } uint32_t Sapphire::Entity::SpawnGroup::getLevelId() const { return m_level; } uint32_t Sapphire::Entity::SpawnGroup::getMaxHp() const { return m_maxHp; } Sapphire::Entity::SpawnGroup::SpawnPointList& Sapphire::Entity::SpawnGroup::getSpawnPointList() { return m_spawnPoints; }