#include "PacketContainer.h" #include "GamePacket.h" #include "src/servers/Server_Common/Common.h" #include #include Core::Network::Packets::PacketContainer::PacketContainer( void ) { memset( &m_ipcHdr, 0, sizeof( FFXIVARR_PACKET_HEADER ) ); m_ipcHdr.size = sizeof( FFXIVARR_PACKET_HEADER ); m_ipcHdr.count = 0; } Core::Network::Packets::PacketContainer::~PacketContainer( void ) { m_entryList.clear(); } void Core::Network::Packets::PacketContainer::addPacket( GamePacket pEntry ) { m_entryList.push_back( pEntry ); m_ipcHdr.size += pEntry.getSize(); m_ipcHdr.count++; } void Core::Network::Packets::PacketContainer::fillSendBuffer( std::vector< uint8_t >& sendBuffer ) { uint8_t* tempBuffer = new uint8_t[m_ipcHdr.size]; memset( tempBuffer, 0, m_ipcHdr.size ); using namespace std::chrono; auto ms = duration_cast< milliseconds >( system_clock::now().time_since_epoch() ); uint64_t tick = ms.count(); m_ipcHdr.timestamp = tick; m_ipcHdr.unknown_20 = 1; memcpy( tempBuffer, &m_ipcHdr, sizeof( FFXIVARR_PACKET_HEADER ) ); auto it = m_entryList.begin(); uint16_t offset = 0; if( m_entryList.size() > 1 ) offset = 0; for( ; it != m_entryList.end(); ++it ) { memcpy( tempBuffer + sizeof( FFXIVARR_PACKET_HEADER ) + offset, it->getData(), it->m_segHdr.size ); offset += it->m_segHdr.size; } sendBuffer.assign( tempBuffer, tempBuffer + m_ipcHdr.size ); delete[] tempBuffer; } std::string Core::Network::Packets::PacketContainer::toString() { std::vector< uint8_t > tmpBuffer; fillSendBuffer( tmpBuffer ); std::string str = "\n"; for( uint32_t i = 0; i < m_ipcHdr.size; i++ ) { str += boost::str( boost::format( "%|02X|" ) % static_cast< int32_t >( tmpBuffer[i] & 0xFF ) ) + " "; if( ( i + 1 ) % 16 == 0 ) str += "\n"; } str += "\n"; return str; }