// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: ClsArc000_00021 // Quest Name: Way of the Archer // Quest ID: 65557 // Start NPC: 1000197 // End NPC: 1000200 using namespace Sapphire; class ClsArc000 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL // UI8BH // UI8BL /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000200 /// Countable Num: 3 Seq: 2 Event: 5 Listener: 37 /// Countable Num: 3 Seq: 2 Event: 5 Listener: 49 /// Countable Num: 3 Seq: 2 Event: 5 Listener: 47 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000197; static constexpr auto Actor1 = 1000200; static constexpr auto Enemy0 = 37; static constexpr auto Enemy1 = 49; static constexpr auto Enemy2 = 47; static constexpr auto LocFace0 = 604; static constexpr auto LocFace1 = 605; static constexpr auto LogmessageMonsterNotePageUnlock = 1008; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor1 = 1; static constexpr auto Seq3Actor1 = 2; static constexpr auto UnlockImageMonsterNote = 32; public: ClsArc000() : Sapphire::ScriptAPI::QuestScript( 65557 ){}; ~ClsArc000() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { Scene00000(quest, player); break; } case Actor1: { if (quest.getSeq() == Seq1) Scene00001(quest, player); else Scene00002(quest, player); break; } } } void onBNpcKill(World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player) override { if (entityId != Enemy0 && entityId != Enemy1 && entityId != Enemy2) return; switch(entityId) { case Enemy0: { auto currentKC37 = quest.getUI8AL(); if (currentKC37 + 1 >= 3) { checkQuestCompletion(quest, player, 1); quest.setUI8AL(currentKC37 + 1); } else { quest.setUI8AL(currentKC37 + 1); eventMgr().sendEventNotice(player, getId(), 1, 2, currentKC37 + 1, 3); } break; } case Enemy1: { auto currentKC49 = quest.getUI8BH(); if (currentKC49 + 1 >= 3) { checkQuestCompletion(quest, player, 2); quest.setUI8BH(currentKC49 + 1); } else { quest.setUI8BH(currentKC49 + 1); eventMgr().sendEventNotice(player, getId(), 2, 2, currentKC49 + 1, 3); } break; } case Enemy2: { auto currentKC47 = quest.getUI8BL(); if (currentKC47 + 1 >= 3) { checkQuestCompletion(quest, player, 3); quest.setUI8BL(currentKC47 + 1); } else { quest.setUI8BL(currentKC47 + 1); eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC47 + 1, 3); } break; } } } private: void checkQuestCompletion(World::Quest& quest, Entity::Player& player, uint32_t varIdx) { if (varIdx == 1) eventMgr().sendEventNotice(player, getId(), 1, 0, 0, 0); else if (varIdx == 2) eventMgr().sendEventNotice(player, getId(), 2, 0, 0, 0); else eventMgr().sendEventNotice(player, getId(), 3, 0, 0, 0); auto QUEST_ONKILL_37 = quest.getUI8AL(); auto QUEST_ONKILL_49 = quest.getUI8BH(); auto QUEST_ONKILL_47 = quest.getUI8BL(); if (QUEST_ONKILL_37 >= 3 && QUEST_ONKILL_49 >= 3 && QUEST_ONKILL_47 >= 3) { quest.setSeq(SeqFinish); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { quest.setSeq(Seq1); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc000::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if (result.getResult(0) == 1) { eventMgr().sendEventNotice(player, getId(), 0, 0, 0, 0); quest.setSeq(Seq2); } } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.learnAction(Sapphire::Common::UnlockEntry::HuntingLog); player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( ClsArc000 );