// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: ClsArc002_00067 // Quest Name: School of Hard Nocks // Quest ID: 65603 // Start NPC: 1000200 // End NPC: 1000200 using namespace Sapphire; class ClsArc002 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000199 /// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000936 /// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000936 /// Countable Num: 8 Seq: 4 Event: 1 Listener: 2000937 /// Countable Num: 8 Seq: 4 Event: 18 Listener: 2000937 /// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000938 /// Countable Num: 1 Seq: 255 Event: 18 Listener: 2000938 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Action0 = 97; static constexpr auto Actor0 = 1000200; static constexpr auto Actor1 = 1000199; static constexpr auto Actor2 = 1000204; static constexpr auto Enemy0 = 39; static constexpr auto Enemy1 = 12; static constexpr auto Eobject0 = 2000936; static constexpr auto Eobject1 = 2000937; static constexpr auto Eobject2 = 2000938; static constexpr auto Eobject3 = 2000939; static constexpr auto Eobject4 = 2000940; static constexpr auto Eobject5 = 2001171; static constexpr auto Eobject6 = 2001173; static constexpr auto Eobject7 = 2001174; static constexpr auto UnlockCheckClassStart = 6; static constexpr auto UnlockImageClassCange = 22; static constexpr auto UnlockImageGearSet = 29; public: ClsArc002() : Sapphire::ScriptAPI::QuestScript( 65603 ){}; ~ClsArc002() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if (!player.hasQuest(getId())) Scene00000(quest, player); else if (quest.getSeq() == SeqFinish) Scene00030(quest, player); break; } case Actor1: { if (quest.getSeq() == Seq1) Scene00001(quest, player); else if (quest.getSeq() == Seq3) Scene00026(quest, player); else if (quest.getSeq() == Seq5) Scene00029(quest, player); break; } case Actor2: { break; } } } void onBNpcKill(World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player) override { if (entityId != Enemy0 && entityId != Enemy1) return; auto currentKC39 = quest.getUI8AL() + 1; auto currentKC12 = quest.getUI8BH() + 1; switch( entityId ) { case Enemy0: { if (currentKC39 >= 8) { quest.setUI8AL(currentKC39); checkQuestCompletion(quest, player, 2); eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC39, 8); } else if (currentKC39 < 8) { quest.setUI8AL(currentKC39); eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC39, 8); } break; } case Enemy1: { if (currentKC12 >= 8) { quest.setUI8BH(currentKC12); checkQuestCompletion(quest, player, 2); eventMgr().sendEventNotice(player, getId(), 4, 2, currentKC12, 8); } else if (currentKC12 < 8) { quest.setUI8BH(currentKC12); eventMgr().sendEventNotice(player, getId(), 4, 2, currentKC12, 8); } break; } } } void onEObjHit(World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId) override { switch( actorId ) { case Eobject0: { eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); Scene00002(quest, player); break; } case Eobject1: { eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); Scene00003(quest, player); break; } case Eobject2: { eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); Scene00004(quest, player); break; } case Eobject3: { eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); Scene00005(quest, player); break; } case Eobject4: { eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); Scene00006(quest, player); break; } case Eobject5: { eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); Scene00007(quest, player); break; } case Eobject6: { eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); Scene00008(quest, player); break; } case Eobject7: { eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); Scene00009(quest, player); break; } } } private: void checkQuestCompletion(World::Quest& quest, Entity::Player& player, uint32_t varIdx) { if (varIdx == 1) { auto currentCC = quest.getUI8AL(); eventMgr().sendEventNotice(player, getId(), 1, 2, currentCC + 1, 6); if (currentCC + 1 >= 6) { quest.setSeq( Seq3); quest.setUI8AL(0); quest.setUI8BH(0); } else { quest.setUI8AL(currentCC + 1); } } else if (varIdx == 2) { auto QUEST_ONKILL_39 = quest.getUI8AL(); auto QUEST_ONKILL_12 = quest.getUI8BH(); if (QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8) { quest.setUI8AL(0); quest.setUI8BH(0); quest.setSeq(Seq5); } } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { quest.setSeq(Seq1); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq(Seq2); eventMgr().sendEventNotice(player, getId(), 0, 2, 0, 0); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player, 1); quest.setBitFlag8(1, true); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player, 1); quest.setBitFlag8(2, true); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player, 1); quest.setBitFlag8(3, true); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player, 1); quest.setBitFlag8(4, true); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player, 1); quest.setBitFlag8(5, true); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player, 1); quest.setBitFlag8(6, true); } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player, 1); quest.setBitFlag8(7, true); } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(quest, player, 1); quest.setBitFlag8(8, true); } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00023Return ) ); } void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00024Return ) ); } void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00025Return ) ); } void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00026Return ) ); } void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00027Return ) ); } void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00028( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00028Return ) ); } void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00029( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00029Return ) ); } void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice(player, getId(), 5, 2, 0, 0); quest.setSeq(SeqFinish); } ////////////////////////////////////////////////////////////////////// void Scene00030( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc002::Scene00030Return ) ); } void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if (result.getResult(0) == 1) { //if (player.giveQuestRewards(getId(), result.getResult(1))) player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( ClsArc002 );