#include "HousingItem.h" Sapphire::Inventory::HousingItem::HousingItem( uint64_t uId, uint32_t catalogId, FrameworkPtr pFw ) : Sapphire::Item( uId, catalogId, pFw, false ) { m_stackSize = 1; m_spiritBond = 1; m_reservedFlag = 1092616192; // wat? } uint16_t Sapphire::Inventory::HousingItem::getRot() const { return m_rotation; } void Sapphire::Inventory::HousingItem::setRot( uint16_t rot ) { m_rotation = rot; } Sapphire::Common::FFXIVARR_POSITION3 Sapphire::Inventory::HousingItem::getPos() const { return m_position; } void Sapphire::Inventory::HousingItem::setPos( Sapphire::Common::FFXIVARR_POSITION3 pos ) { m_position = pos; }