#include "BattleNpcTemplate.h" Core::Entity::BattleNpcTemplate::BattleNpcTemplate() { } Core::Entity::BattleNpcTemplate::BattleNpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId, std::string aiName ) : m_templateName( templateName ), m_bnpcBaseId( bnpcBaseId ), m_bnpcNameId( bnpcNameId ), m_modelId( modelId ), m_aiName( aiName ) { } Core::Entity::BattleNpcTemplate::~BattleNpcTemplate() { } uint32_t Core::Entity::BattleNpcTemplate::getBnpcBaseId() const { return m_bnpcBaseId; } uint32_t Core::Entity::BattleNpcTemplate::getBnpcNameId() const { return m_bnpcNameId; } uint32_t Core::Entity::BattleNpcTemplate::getModelId() const { return m_modelId; }