#ifndef SAPPHIRE_PLAYERMGR_H #define SAPPHIRE_PLAYERMGR_H #include "ForwardsZone.h" namespace Sapphire::World::Manager { class PlayerMgr { public: PlayerMgr() = default; void movePlayerToLandDestination( Sapphire::Entity::Player& player, uint32_t landId, uint16_t param = 0 ); }; } #endif // SAPPHIRE_PLAYERMGR_H