#include #include #include #include #include #include #include #include #include "Network/GameConnection.h" #include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/EventStartPacket.h" #include "Network/PacketWrappers/EventFinishPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Script/ScriptMgr.h" #include #include #include "Event/EventHandler.h" #include "Manager/EventMgr.h" #include "Territory/InstanceContent.h" #include "Territory/QuestBattle.h" #include "Territory/PublicContent.h" #include "Session.h" using namespace Sapphire::Common; using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets::Server; void Sapphire::Network::GameConnection::eventHandlerTalk( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& exdData = Common::Service< Data::ExdDataGenerated >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerTalk >( inPacket ); const auto actorId = packet.data().actorId; const auto eventId = packet.data().eventId; auto eventType = static_cast< Event::EventHandler::EventHandlerType >( eventId >> 16 ); std::string eventName = "onTalk"; std::string objName = eventMgr.getEventName( eventId ); player.sendDebug( "Chara: {0} -> {1} \neventId: {2} ({3:08X})", actorId, eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ), eventId, eventId ); player.sendDebug( "Calling: {0}.{1}", objName, eventName ); player.eventStart( actorId, eventId, Event::EventHandler::Talk, 0, 0 ); if( auto instance = player.getCurrentInstance() ) { instance->onTalk( player, eventId, actorId ); } else if( auto instance = player.getCurrentQuestBattle() ) { instance->onTalk( player, eventId, actorId ); } else if( auto instance = player.getCurrentPublicContent() ) { instance->onTalk( player, eventId, actorId ); } else if( !scriptMgr.onTalk( player, actorId, eventId ) && eventType == Event::EventHandler::EventHandlerType::Quest ) { auto questInfo = exdData.get< Sapphire::Data::Quest >( eventId ); if( questInfo ) player.sendUrgent( "Quest not implemented: {0} ({1})", questInfo->name, questInfo->id ); } player.checkEvent( eventId ); } void Sapphire::Network::GameConnection::eventHandlerEmote( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& exdData = Common::Service< Data::ExdDataGenerated >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerEmote >( inPacket ); const auto actorId = packet.data().actorId; const auto eventId = packet.data().eventId; const auto emoteId = packet.data().emoteId; const auto eventType = static_cast< Event::EventHandler::EventHandlerType >( eventId >> 16 ); std::string eventName = "onEmote"; std::string objName = eventMgr.getEventName( eventId ); player.sendDebug( "Chara: {0} -> {1} \neventId: {2} ({3:08X})", actorId, eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ), eventId, eventId ); player.sendDebug( "Calling: {0}.{1}", objName, eventName ); player.eventStart( actorId, eventId, Event::EventHandler::Emote, 0, emoteId ); if( !scriptMgr.onEmote( player, actorId, eventId, static_cast< uint8_t >( emoteId ) ) && eventType == Event::EventHandler::EventHandlerType::Quest ) { auto questInfo = exdData.get< Sapphire::Data::Quest >( eventId ); if( questInfo ) player.sendUrgent( "Quest not implemented: {0}", questInfo->name ); } player.checkEvent( eventId ); } void Sapphire::Network::GameConnection::eventHandlerWithinRange( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerWithinRange >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto& pos = packet.data().position; std::string eventName = "onWithinRange"; std::string objName = eventMgr.getEventName( eventId ); player.sendDebug( "Calling: {0}.{1} - {2} p1: {3}", objName, eventName, eventId, param1 ); player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); scriptMgr.onWithinRange( player, eventId, param1, pos.x, pos.y, pos.z ); player.checkEvent( eventId ); } void Sapphire::Network::GameConnection::eventHandlerOutsideRange( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerOutsideRange >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto& pos = packet.data().position; std::string eventName = "onOutsideRange"; std::string objName = eventMgr.getEventName( eventId ); player.sendDebug( "Calling: {0}.{1} - {2} p1: {3}", objName, eventName, eventId, param1 ); player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); scriptMgr.onOutsideRange( player, eventId, param1, pos.x, pos.y, pos.z ); player.checkEvent( eventId ); } void Sapphire::Network::GameConnection::eventHandlerEnterTerritory( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEnterTerritoryHandler >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto param2 = packet.data().param2; std::string eventName = "onEnterTerritory"; std::string objName = eventMgr.getEventName( eventId ); player.sendDebug( "Calling: {0}.{1} - {2}", objName, eventName, eventId & 0xFFFF ); if( auto instance = player.getCurrentInstance() ) { player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() ); instance->onEnterTerritory( player, eventId, param1, param2 ); } else if( auto instance = player.getCurrentQuestBattle() ) { player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() ); instance->onEnterTerritory( player, eventId, param1, param2 ); } else if( auto instance = player.getCurrentPublicContent() ) { player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() ); instance->onEnterTerritory( player, eventId, param1, param2 ); } else { player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() ); scriptMgr.onEnterTerritory( player, eventId, param1, param2 ); } player.checkEvent( eventId ); } void Sapphire::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerReturn >( inPacket ); const auto eventId = packet.data().eventId; const auto scene = packet.data().scene; const auto param1 = packet.data().param1; const auto param2 = packet.data().param2; const auto param3 = packet.data().param3; const auto param4 = packet.data().param4; std::string eventName = eventMgr.getEventName( eventId ); player.sendDebug( "eventId: {0} ({0:08X}) scene: {1}, p1: {2}, p2: {3}, p3: {4}, p4: {5}", eventId, scene, param1, param2, param3, param4 ); auto pEvent = player.getEvent( eventId ); if( pEvent ) { pEvent->setPlayedScene( false ); // try to retrieve a stored callback auto eventCallback = pEvent->getEventReturnCallback(); // if there is one, proceed to call it if( eventCallback ) { Event::SceneResult result; result.actorId = pEvent->getActorId(); result.eventId = eventId; result.param1 = param1; result.param2 = param2; result.param3 = param3; result.param4 = param4; eventCallback( player, result ); } // we might have a scene chain callback instead so check for that too else if( auto chainCallback = pEvent->getSceneChainCallback() ) chainCallback( player ); } player.checkEvent( eventId ); } void Sapphire::Network::GameConnection::eventHandlerLinkshell( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { const auto packet = ZoneChannelPacket< Client::FFXIVIpcLinkshellEventHandler >( inPacket ); auto linkshellEvent = makeZonePacket< Server::FFXIVIpcEventLinkshell >( player.getId() ); linkshellEvent->data().eventId = packet.data().eventId; linkshellEvent->data().scene = static_cast< uint8_t >( packet.data().scene ); linkshellEvent->data().param3 = 1; linkshellEvent->data().unknown1 = 0x15a; player.queuePacket( linkshellEvent ); } void Sapphire::Network::GameConnection::eventHandlerShop( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcShopEventHandler >( inPacket ); const auto eventId = packet.data().eventId; auto eventType = static_cast< uint16_t >( eventId >> 16 ); std::string eventName = "onOpen"; std::string objName = eventMgr.getEventName( eventId ); player.sendDebug( "EventId: {0} ({0:08X})", eventId ); player.sendDebug( "Calling: {0}.{1}", objName, eventName ); player.eventStart( player.getId(), eventId, Event::EventHandler::UI, 0, packet.data().param ); scriptMgr.onTalk( player, player.getId(), eventId ); } void Sapphire::Network::GameConnection::eventYieldHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); auto opcode = *reinterpret_cast< const uint16_t* >( &inPacket.data[ 2 ] ); auto eventId = *reinterpret_cast< const uint32_t* >( &inPacket.data[ 0x10 + 0 ] ); auto scene = *reinterpret_cast< const uint16_t* >( &inPacket.data[ 0x10 + 4 ] ); auto pParam = reinterpret_cast< const uint32_t* >( &inPacket.data[ 0x10 + 8 ] ); std::vector< uint32_t > param; switch( opcode ) { case EventYield16Handler: { for( int i = 0; i < 16; i++ ) { param.push_back( pParam[ i ] ); } break; } } std::string eventName = "onEventYield"; std::string objName = eventMgr.getEventName( eventId ); player.sendDebug( "Calling: {0}.{1} - {2} scene: {3}", objName, eventName, eventId, scene ); scriptMgr.onEventYield( player, eventId, scene, param ); auto response = makeZonePacket< FFXIVIpcEventContinue >( player.getId() ); response->data().eventId = eventId; response->data().scene = scene; player.queuePacket( response ); }