#ifndef _GAMECOMMAND_H_ #define _GAMECOMMAND_H_ #include #include "Forwards.h" namespace Core { class DebugCommandHandler; class DebugCommand { public: using pFunc = void ( DebugCommandHandler::* )( char *, Entity::Player&, boost::shared_ptr< DebugCommand > ); // String for the command std::string m_commandName; // command callback pFunc m_pFunc; // helptext std::string m_helpText; // userlevel needed to execute the command uint8_t m_gmLevel; DebugCommand( const std::string& n, pFunc functionPtr, const std::string& hText, uint8_t uLevel ) { m_commandName = n; m_pFunc = functionPtr; m_helpText = hText; m_gmLevel = uLevel; } ~DebugCommand() { } const std::string& getName() const { return m_commandName; } const std::string& getHelpText() const { return m_helpText; } uint8_t getRequiredGmLevel() const { return m_gmLevel; } }; } #endif