#include #include class INSTANCE_NAME : public InstanceContentScript { public: INSTANCE_NAME() : InstanceContentScript( INSTANCE_ID ) { } void onInit( InstanceContentPtr instance ) override { EOBJ_INIT } void onUpdate( InstanceContentPtr instance, uint32_t currTime ) override { } void onEnterTerritory( InstanceContentPtr instance, Core::Entity::Player& player, unsigned int eventId, unsigned short param1, unsigned short param2 ) override { } };