#ifndef SAPPHIRE_INSTANCECONTENT_H #define SAPPHIRE_INSTANCECONTENT_H #include "Zone.h" #include "Event/Director.h" #include "Forwards.h" namespace Core { namespace Data { struct InstanceContent; } class InstanceContent : public Event::Director, public Zone { public: enum InstanceContentState { Created, DutyReset, DutyInProgress, DutyFinished }; /*! number of milliseconds after all players are ready for the instance to commence (spawn circle removed) */ const uint32_t INSTANCE_COMMENCE_DELAY = 1250; InstanceContent( boost::shared_ptr< Core::Data::InstanceContent > pInstanceContent, uint32_t guId, const std::string& internalName, const std::string& contentName, uint32_t instanceContentId ); virtual ~InstanceContent(); bool init() override; void onBeforePlayerZoneIn( Entity::Player& player ) override; void onPlayerZoneIn( Entity::Player& player ) override; void onLeaveTerritory( Entity::Player& player ) override; void onFinishLoading( Entity::Player& player ) override; void onInitDirector( Entity::Player& player ) override; void onSomeDirectorEvent( Entity::Player& player ) override; void onUpdate( uint32_t currTime ) override; void onTalk( Entity::Player& player, uint32_t eventId, uint64_t actorId ); void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override; void onRegisterEObj( Entity::EventObjectPtr object ) override; void setVar( uint8_t index, uint8_t value ); void setSequence( uint8_t value ); void setBranch( uint8_t value ); boost::shared_ptr< Core::Data::InstanceContent > getInstanceContentInfo() const; uint32_t getInstanceContentId() const; Entity::EventObjectPtr getEObjByName( const std::string& name ); private: Event::DirectorPtr m_pDirector; boost::shared_ptr< Core::Data::InstanceContent > m_instanceContentInfo; uint32_t m_instanceContentId; InstanceContentState m_state; int64_t m_instanceExpireTime; int64_t m_instanceCommenceTime; Entity::EventObjectPtr m_pEntranceEObj; std::map< std::string, Entity::EventObjectPtr > m_eventObjectMap; std::unordered_map< uint32_t, Entity::EventObjectPtr > m_eventIdToObjectMap; std::set< uint32_t > m_spawnedPlayers; }; } #endif //SAPPHIRE_INSTANCECONTENT_H