#ifndef _MODELEQUIPPACKET_H #define _MODELEQUIPPACKET_H #include #include "Player.h" #include "Forwards.h" namespace Core { namespace Network { namespace Packets { namespace Server { /** * @brief The update model packet. */ class ModelEquipPacket : public GamePacketNew { public: ModelEquipPacket( Entity::PlayerPtr player ) : GamePacketNew( player->getId(), player->getId() ) { initialize( player ); }; private: void initialize( Entity::PlayerPtr player ) { m_data.mainWeapon = player->getModelMainWeapon(); m_data.offWeapon = player->getModelSubWeapon(); m_data.models[0] = player->getModelForSlot( Inventory::EquipSlot::Head ); m_data.models[1] = player->getModelForSlot( Inventory::EquipSlot::Body ); m_data.models[2] = player->getModelForSlot( Inventory::EquipSlot::Hands ); m_data.models[3] = player->getModelForSlot( Inventory::EquipSlot::Legs ); m_data.models[4] = player->getModelForSlot( Inventory::EquipSlot::Feet ); }; }; } } } } #endif /*_MODELEQUIPPACKET_H*/