#include #include class ActionSprint3 : public Sapphire::ScriptAPI::ActionScript { public: ActionSprint3() : Sapphire::ScriptAPI::ActionScript( 3 ) { } void onCastFinish( Sapphire::Entity::Player& player, Sapphire::Entity::Chara& targetActor ) override { player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 ); } };