#ifndef GAMECONNECTION_H #define GAMECONNECTION_H #include #include #include #include #include #include #include #include "LobbyPacketContainer.h" #include "Forwards.h" #define DECLARE_HANDLER( x ) void x( Packets::GamePacketPtr pInPacket, Entity::PlayerPtr pPlayer ) namespace Sapphire::Lobby::Network { class GameConnection : public Common::Network::Connection { private: // TODO move the next three params to the session, makes more sense there // encryption key uint8_t m_encKey[0x10]; // base key, the encryption key is generated from this uint8_t m_baseKey[0x2C]; bool m_bEncryptionInitialized; Common::Network::AcceptorPtr m_pAcceptor; LobbySessionPtr m_pSession; Common::Util::LockedQueue< Common::Network::Packets::GamePacketPtr > m_inQueue; Common::Util::LockedQueue< Common::Network::Packets::GamePacketPtr > m_outQueue; std::vector< uint8_t > m_packets; public: GameConnection( Common::Network::HivePtr pHive, Common::Network::AcceptorPtr pAcceptor, Common::FrameworkPtr pFw ); ~GameConnection(); void generateEncryptionKey( uint32_t key, const std::string& keyPhrase ); // overwrite the parents onConnect for our game socket needs void onAccept( const std::string& host, uint16_t port ) override; void onDisconnect() override; void onRecv( std::vector< uint8_t >& buffer ) override; void onError( const asio::error_code& error ) override; void sendError( uint64_t sequence, uint32_t errorcode, uint16_t messageId, uint32_t tmpId ); void getCharList( Common::Network::Packets::FFXIVARR_PACKET_RAW& packet, uint32_t tmpId ); void enterWorld( Common::Network::Packets::FFXIVARR_PACKET_RAW& packet, uint32_t tmpId ); bool sendServiceAccountList( Common::Network::Packets::FFXIVARR_PACKET_RAW& packet, uint32_t tmpId ); bool createOrModifyChar( Common::Network::Packets::FFXIVARR_PACKET_RAW& packet, uint32_t tmpId ); void handlePackets( const Common::Network::Packets::FFXIVARR_PACKET_HEADER& ipcHeader, const std::vector< Common::Network::Packets::FFXIVARR_PACKET_RAW >& packetData ); void handleGamePacket( Common::Network::Packets::FFXIVARR_PACKET_RAW& pPacket ); void handlePacket( Common::Network::Packets::FFXIVPacketBasePtr pPacket ); void sendPackets( Common::Network::Packets::PacketContainer* pPacket ); void sendPacket( Packets::LobbyPacketContainer& pLpc ); void sendSinglePacket( Common::Network::Packets::FFXIVPacketBasePtr pPacket ); }; } #endif