#include #include #include #include #include #include #include "Event/Director.h" #include "Event/EventDefs.h" #include "Script/ScriptMgr.h" #include "Actor/Player.h" #include "Actor/EventObject.h" #include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket143.h" #include "Event/EventHandler.h" #include "QuestBattle.h" #include "Framework.h" using namespace Sapphire::Common; using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::ActorControl; Sapphire::QuestBattle::QuestBattle( std::shared_ptr< Sapphire::Data::QuestBattle > pBattleDetails, uint16_t territoryType, uint32_t guId, const std::string& internalName, const std::string& contentName, uint32_t questBattleId, FrameworkPtr pFw ) : Zone( static_cast< uint16_t >( territoryType ), guId, internalName, contentName, pFw ), Director( Event::Director::QuestBattle, questBattleId ), m_pBattleDetails( pBattleDetails ), m_questBattleId( questBattleId ), m_state( Created ), m_instanceCommenceTime( 0 ) { } bool Sapphire::QuestBattle::init() { auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); pScriptMgr->onInstanceInit( getAsQuestBattle() ); return true; } uint32_t Sapphire::QuestBattle::getQuestBattleId() const { return m_questBattleId; } Sapphire::Data::ExdDataGenerated::QuestBattlePtr Sapphire::QuestBattle::getQuestBattleDetails() const { return m_pBattleDetails; } void Sapphire::QuestBattle::onPlayerZoneIn( Entity::Player& player ) { Logger::debug( "QuestBattle::onPlayerZoneIn: Zone#{0}|{1}, Entity#{2}", getGuId(), getTerritoryTypeId(), player.getId() ); m_pPlayer = player.getAsPlayer(); // mark player as "bound by duty" player.setStateFlag( PlayerStateFlag::BoundByDuty ); sendDirectorInit( player ); } void Sapphire::QuestBattle::onLeaveTerritory( Entity::Player& player ) { Logger::debug( "QuestBattle::onLeaveTerritory: Zone#{0}|{1}, Entity#{2}", getGuId(), getTerritoryTypeId(), player.getId() ); clearDirector( player ); } void Sapphire::QuestBattle::onEnterSceneFinish( Entity::Player& player ) { player.eventStart( player.getId(), getDirectorId(), Event::EventHandler::GameProgress, 1, 0 ); player.playScene( getDirectorId(), 60000, 0x40000 /*unmapped*/ ); setSequence( 2 ); } void Sapphire::QuestBattle::onUpdate( uint64_t tickCount ) { switch( m_state ) { case Created: { if( !m_pPlayer ) return; if( !m_pPlayer->isLoadingComplete() || !m_pPlayer->isDirectorInitialized() || !m_pPlayer->isOnEnterEventDone() || m_pPlayer->hasStateFlag( PlayerStateFlag::WatchingCutscene ) ) return; if( m_instanceCommenceTime == 0 ) { m_instanceCommenceTime = Util::getTimeMs() + instanceStartDelay; return; } else if( Util::getTimeMs() < m_instanceCommenceTime ) return; onEnterSceneFinish( *m_pPlayer ); m_state = DutyInProgress; m_instanceExpireTime = Util::getTimeSeconds() + ( m_pBattleDetails->timeLimit * 60u ); break; } case DutyReset: break; case DutyInProgress: break; case DutyFinished: break; case DutyFailed: setSequence( 0xFE ); } auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); pScriptMgr->onInstanceUpdate( getAsQuestBattle(), tickCount ); } void Sapphire::QuestBattle::onFinishLoading( Entity::Player& player ) { } void Sapphire::QuestBattle::onInitDirector( Entity::Player& player ) { player.sendQuestMessage( getDirectorId(), 0, 2, Util::getTimeSeconds(), 0x0708 ); sendDirectorVars( player ); player.setDirectorInitialized( true ); } void Sapphire::QuestBattle::onDirectorSync( Entity::Player& player ) { player.queuePacket( makeActorControl143( player.getId(), DirectorUpdate, 0x00110001, 0x80000000, 1 ) ); } void Sapphire::QuestBattle::setVar( uint8_t index, uint8_t value ) { if( index > 19 ) return; switch( index ) { case 0: setDirectorUI8AL( value ); break; case 1: setDirectorUI8AH( value ); break; case 2: setDirectorUI8BL( value ); break; case 3: setDirectorUI8BH( value ); break; case 4: setDirectorUI8CL( value ); break; case 5: setDirectorUI8CH( value ); break; case 6: setDirectorUI8DL( value ); break; case 7: setDirectorUI8DH( value ); break; case 8: setDirectorUI8EL( value ); break; case 9: setDirectorUI8EH( value ); break; case 10: setDirectorUI8FL( value ); break; case 11: setDirectorUI8FH( value ); break; case 12: setDirectorUI8GL( value ); break; case 13: setDirectorUI8GH( value ); break; case 14: setDirectorUI8HL( value ); break; case 15: setDirectorUI8HH( value ); break; case 16: setDirectorUI8IL( value ); break; case 17: setDirectorUI8IH( value ); break; case 18: setDirectorUI8JL( value ); break; case 19: setDirectorUI8JH( value ); break; } sendDirectorVars( *m_pPlayer ); } void Sapphire::QuestBattle::setSequence( uint8_t value ) { setDirectorSequence( value ); sendDirectorVars( *m_pPlayer ); } void Sapphire::QuestBattle::setBranch( uint8_t value ) { setDirectorBranch( value ); sendDirectorVars( *m_pPlayer ); } void Sapphire::QuestBattle::startQte() { m_pPlayer->queuePacket( makeActorControl143( m_pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x8000000A ) ); } void Sapphire::QuestBattle::startEventCutscene() { m_pPlayer->queuePacket( makeActorControl143( m_pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x80000008 ) ); } void Sapphire::QuestBattle::endEventCutscene() { m_pPlayer->queuePacket( makeActorControl143( m_pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x80000009 ) ); } void Sapphire::QuestBattle::onRegisterEObj( Entity::EventObjectPtr object ) { if( object->getName() != "none" ) m_eventObjectMap[ object->getName() ] = object; auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); auto objData = pExdData->get< Sapphire::Data::EObj >( object->getObjectId() ); if( objData ) // todo: data should be renamed to eventId m_eventIdToObjectMap[ objData->data ] = object; else Logger::error( "InstanceContent::onRegisterEObj Zone " + m_internalName + ": No EObj data found for EObj with ID: " + std::to_string( object->getObjectId() ) ); } Sapphire::Event::Director::DirectorState Sapphire::QuestBattle::getState() const { return m_state; } void Sapphire::QuestBattle::onBeforePlayerZoneIn( Sapphire::Entity::Player& player ) { player.setRot( PI ); player.setPos( { 0.f, 0.f, 0.f } ); auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); pScriptMgr->onPlayerSetup( *this, player ); player.resetObjSpawnIndex(); } Sapphire::Entity::EventObjectPtr Sapphire::QuestBattle::getEObjByName( const std::string& name ) { auto it = m_eventObjectMap.find( name ); if( it == m_eventObjectMap.end() ) return nullptr; return it->second; } void Sapphire::QuestBattle::onTalk( Sapphire::Entity::Player& player, uint32_t eventId, uint64_t actorId ) { // todo: handle exit (and maybe shortcut?) behaviour here auto it = m_eventIdToObjectMap.find( eventId ); if( it == m_eventIdToObjectMap.end() ) return; if( auto onTalkHandler = it->second->getOnTalkHandler() ) onTalkHandler( player, it->second, getAsQuestBattle(), actorId ); else player.sendDebug( "No onTalk handler found for interactable eobj with EObjID#{0}, eventId#{1} ", it->second->getObjectId(), eventId ); } void Sapphire::QuestBattle::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); pScriptMgr->onInstanceEnterTerritory( getAsQuestBattle(), player, eventId, param1, param2 ); // TODO: this may or may not be correct for questbattles player.playScene( getDirectorId(), 1, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV | HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE | DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR | // todo: wtf is 0x00100000 DISABLE_CANCEL_EMOTE, 0 ); } void Sapphire::QuestBattle::clearDirector( Entity::Player& player ) { sendDirectorClear( player ); player.setDirectorInitialized( false ); // remove "bound by duty" state player.unsetStateFlag( PlayerStateFlag::BoundByDuty ); }