#include #include "ForwardsZone.h" #include "Actor/BNpc.h" #include "State.h" #pragma once namespace Sapphire::World::AI::Fsm { class StateDead : public State { public: virtual ~StateDead() = default; void onUpdate( Entity::BNpc& bnpc, uint64_t tickCount ); void onEnter( Entity::BNpc& bnpc ); void onExit( Entity::BNpc& bnpc ); }; }