#include #include #include #include "Framework.h" using namespace Sapphire; // Quest Script: SubFst015_00042 // Quest Name: Sylphic Gratitude // Quest ID: 65578 // Start NPC: 1000286 // End NPC: 1000286 class SubFst015 : public Sapphire::ScriptAPI::EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestBitFlag8 // GetQuestUI8AL enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 50; static constexpr auto RewardGil = 110; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000286; static constexpr auto Eobject0 = 2000020; static constexpr auto Eobject1 = 2000021; static constexpr auto Eobject2 = 2000022; static constexpr auto Eobject3 = 2000023; static constexpr auto Eobject4 = 2000024; static constexpr auto Eobject5 = 2000025; static constexpr auto EventActionSearch = 1; public: SubFst015() : Sapphire::ScriptAPI::EventScript( 65578 ) { }; ~SubFst015() { }; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 && !player.hasQuest( getId() ) ) { Scene00000( player ); } else if( actor == Actor0 ) { Scene00007( player ); } //EOBJECTS CHECK else if( actor == Eobject0 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00001( player ); }, nullptr, eventId ); } else if( actor == Eobject1 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00002( player ); }, nullptr, eventId ); } else if( actor == Eobject2 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00003( player ); }, nullptr, eventId ); } else if( actor == Eobject3 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00004( player ); }, nullptr, eventId ); } else if( actor == Eobject4 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00005( player ); }, nullptr, eventId ); } else if( actor == Eobject5 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00006( player ); }, nullptr, eventId ); } } private: void checkQuestCompletion( Entity::Player& player ) { auto currentCC = player.getQuestUI8AL( getId() ); player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 ); if( currentCC + 1 >= 6 ) { player.updateQuest( getId(), SeqFinish ); } else { player.setQuestUI8AL( getId(), currentCC + 1 ); } } void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.updateQuest( getId(), Seq1 ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00100( player ); } ); } void Scene00002( Entity::Player& player ) { player.playScene( getId(), 2, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00098( player ); } ); } void Scene00003( Entity::Player& player ) { player.playScene( getId(), 3, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00096( player ); } ); } void Scene00004( Entity::Player& player ) { player.playScene( getId(), 4, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00094( player ); } ); } void Scene00005( Entity::Player& player ) { player.playScene( getId(), 5, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00092( player ); } ); } void Scene00006( Entity::Player& player ) { player.playScene( getId(), 6, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00090( player ); } ); } void Scene00007( Entity::Player& player ) { player.playScene( getId(), 7, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } void Scene00089( Entity::Player& player ) { player.playScene( getId(), 89, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00090( Entity::Player& player ) { player.playScene( getId(), 90, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 2, true ); } ); } void Scene00091( Entity::Player& player ) { player.playScene( getId(), 91, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00092( Entity::Player& player ) { player.playScene( getId(), 92, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 3, true ); } ); } void Scene00093( Entity::Player& player ) { player.playScene( getId(), 93, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00094( Entity::Player& player ) { player.playScene( getId(), 94, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 4, true ); } ); } void Scene00095( Entity::Player& player ) { player.playScene( getId(), 95, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00096( Entity::Player& player ) { player.playScene( getId(), 96, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 5, true ); } ); } void Scene00097( Entity::Player& player ) { player.playScene( getId(), 97, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00098( Entity::Player& player ) { player.playScene( getId(), 98, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 6, true ); } ); } void Scene00099( Entity::Player& player ) { player.playScene( getId(), 99, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00100( Entity::Player& player ) { player.playScene( getId(), 100, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 7, true ); } ); } };