#include #include #include #include "Framework.h" using namespace Sapphire; // Quest Script: SubWil006_00165 // Quest Name: The Great Gladiator // Quest ID: 65701 // Start NPC: 1001295 // End NPC: 1001299 class SubWil006 : public Sapphire::ScriptAPI::EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestUI8AL // GetQuestUI8BH enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 50; static constexpr auto RewardItem = 5594; static constexpr auto RewardItemCount = 10; // Entities found in the script data of the quest static constexpr auto Actor0 = 1001295; static constexpr auto Actor1 = 1002280; static constexpr auto Actor2 = 1001299; static constexpr auto Item0 = 2000201; public: SubWil006() : Sapphire::ScriptAPI::EventScript( 65701 ) { }; ~SubWil006() { }; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 ) { Scene00000( player ); } else if( actor == Actor1 ) { Scene00001( player ); } else if( actor == Actor2 ) { Scene00004( player ); } } private: void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.updateQuest( getId(), Seq1 ); player.setQuestUI8BH( getId(), 1 ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { Scene00002( player ); } else { Scene00003( player ); } } ); } void Scene00002( Entity::Player& player ) { player.playScene( getId(), 2, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.updateQuest( getId(), SeqFinish ); player.sendQuestMessage( getId(), 0, 2, 0, 0 ); } ); } void Scene00003( Entity::Player& player ) { player.playScene( getId(), 3, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00004( Entity::Player& player ) { player.playScene( getId(), 4, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } };