#include "InstanceContent.h" #include #include #include #include #include #include #include "Event/Director.h" #include "Script/ScriptManager.h" #include "Actor/Player.h" #include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket143.h" extern Core::Logger g_log; extern Core::Scripting::ScriptManager g_scriptMgr; using namespace Core::Common; using namespace Core::Network::Packets; using namespace Core::Network::Packets::Server; Core::InstanceContent::InstanceContent( boost::shared_ptr< Core::Data::InstanceContent > pInstanceContent, uint32_t guId, const std::string& internalName, const std::string& contentName, uint32_t instanceContentId ) : Zone( static_cast< uint16_t >( pInstanceContent->territoryType ), guId, internalName, contentName ), Director( Event::Director::InstanceContent, instanceContentId ), m_instanceContentInfo( pInstanceContent ), m_instanceContentId( instanceContentId ), m_state( Created ) { g_scriptMgr.onInstanceInit( *this ); } Core::InstanceContent::~InstanceContent() { } uint32_t Core::InstanceContent::getInstanceContentId() const { return m_instanceContentId; } Core::Data::ExdDataGenerated::InstanceContentPtr Core::InstanceContent::getInstanceContentInfo() const { return m_instanceContentInfo; } void Core::InstanceContent::onEnterTerritory( Entity::PlayerPtr pPlayer ) { g_log.debug( "InstanceContent::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getInstanceContentId() ) + + ", Entity#" + std::to_string( pPlayer->getId() ) ); // mark player as "bound by duty" pPlayer->setStateFlag( PlayerStateFlag::BoundByDuty ); // if the instance was not started yet, director init is sent on enter event. // else it will be sent on finish loading. if( m_state == Created ) sendDirectorInit( pPlayer ); } void Core::InstanceContent::onLeaveTerritory( Entity::PlayerPtr pPlayer ) { g_log.debug( "InstanceContent::onLeaveTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getInstanceContentId() ) + + ", Entity#" + std::to_string( pPlayer->getId() ) ); sendDirectorClear( pPlayer ); pPlayer->setDirectorInitialized( false ); // remove "bound by duty" state pPlayer->unsetStateFlag( PlayerStateFlag::BoundByDuty ); } void Core::InstanceContent::onUpdate( uint32_t currTime ) { switch( m_state ) { case Created: { // temporary handling for instance state progression if( m_playerMap.size() < 1 ) return; for( const auto &playerIt : m_playerMap ) { if( !playerIt.second->isLoadingComplete() || !playerIt.second->isDirectorInitialized() ) return; } for( const auto &playerIt : m_playerMap ) { auto pPlayer = playerIt.second; pPlayer->queuePacket( ActorControlPacket143( pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x40000001, m_instanceContentInfo->timeLimitmin * 60u ) ); } m_state = DutyInProgress; m_instanceExpireTime = Util::getTimeSeconds() + ( m_instanceContentInfo->timeLimitmin * 60u ); break; } case DutyReset: break; case DutyInProgress: { break; } case DutyFinished: break; } g_scriptMgr.onInstanceUpdate( *this, currTime ); } void Core::InstanceContent::onFinishLoading( Entity::PlayerPtr pPlayer ) { if( m_state != Created ) sendDirectorInit( pPlayer ); } void Core::InstanceContent::onInitDirector( Entity::PlayerPtr pPlayer ) { sendDirectorVars( pPlayer ); pPlayer->setDirectorInitialized( true ); } void Core::InstanceContent::setVar( uint8_t index, uint8_t value ) { if( index > 19 ) return; switch( index ) { case 0: setDirectorUI8AL( value ); break; case 1: setDirectorUI8AH( value ); break; case 2: setDirectorUI8BL( value ); break; case 3: setDirectorUI8BH( value ); break; case 4: setDirectorUI8CL( value ); break; case 5: setDirectorUI8CH( value ); break; case 6: setDirectorUI8DL( value ); break; case 7: setDirectorUI8DH( value ); break; case 8: setDirectorUI8EL( value ); break; case 9: setDirectorUI8EH( value ); break; case 10: setDirectorUI8FL( value ); break; case 11: setDirectorUI8FH( value ); break; case 12: setDirectorUI8GL( value ); break; case 13: setDirectorUI8GH( value ); break; case 14: setDirectorUI8HL( value ); break; case 15: setDirectorUI8HH( value ); break; case 16: setDirectorUI8IL( value ); break; case 17: setDirectorUI8IH( value ); break; case 18: setDirectorUI8JL( value ); break; case 19: setDirectorUI8JH( value ); break; } for( const auto &playerIt : m_playerMap ) { sendDirectorVars( playerIt.second ); } } void Core::InstanceContent::registerInstanceObj( Core::Entity::InstanceObjectPtr object ) { if( !object ) return; object->setParentInstance( InstanceContentPtr( this ) ); m_instanceObjects[object->getId()] = object; } Core::Entity::InstanceObjectPtr Core::InstanceContent::getInstanceObject( uint32_t objId ) { auto obj = m_instanceObjects.find( objId ); if( obj == m_instanceObjects.end() ) return nullptr; return obj->second; } void Core::InstanceContent::updateInstanceObj( Core::Entity::InstanceObjectPtr object ) { if( !object ) return; for( const auto& playerId : m_playerMap ) { // send that packet with le data } }