#include #include #include // Quest Script: SubFst004_00027 // Quest Name: Preserving the Past // Quest ID: 65563 // Start NPC: 1000194 // End NPC: 1000789 class SubFst004 : public EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestUI8AL // GetQuestUI8BH enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 50; static constexpr auto RewardItem = 5594; static constexpr auto RewardItemCount = 10 ; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000194; static constexpr auto Actor1 = 1000686; static constexpr auto Actor2 = 1000789; static constexpr auto Item0 = 2000024; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor1 = 1; static constexpr auto Seq2Actor2 = 2; static constexpr auto Seq2Actor2Npctradeno = 99; static constexpr auto Seq2Actor2Npctradeok = 100; public: SubFst004() : EventScript( 65563 ) {}; ~SubFst004() {}; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 ) { Scene00000( player ); } else if( actor == Actor1 ) { Scene00001( player ); } else if( actor == Actor2 ) { Scene00002( player ); } } private: void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.updateQuest( getId(), Seq1 ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { player.sendQuestMessage( getId(), 0, 1, 21002, 0 ); player.setQuestUI8BH( getId(), 1 ); player.updateQuest( getId(), SeqFinish ); } ); } void Scene00002( Entity::Player& player ) { player.playScene( getId(), 2, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { Scene00100( player ); } else { Scene00099( player ); } } ); } void Scene00099( Entity::Player& player ) { player.playScene( getId(), 99, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 99, 0, 0, 0 ); } ); } void Scene00100( Entity::Player& player ) { player.playScene( getId(), 100, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if(player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } };