// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include "Actor/BNpc.h" #include "Manager/TerritoryMgr.h" #include "Territory/Territory.h" // Quest Script: GaiUsb607_00889 // Quest Name: Three for Three // Quest ID: 66425 // Start NPC: 1006380 // End NPC: 1006380 using namespace Sapphire; class GaiUsb607 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AH // UI8AL // UI8BH // UI8BL // UI8CH // UI8CL // UI8DH /// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002261 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006380;//Portelaine static constexpr auto Enemy0 = 4290078; static constexpr auto Enemy1 = 4290079; static constexpr auto Enemy2 = 4290080; static constexpr auto Eobject0 = 2002261;//Stolen Wares (Southern) static constexpr auto Eobject1 = 2002111;//Stolen Wares (Northern) static constexpr auto Eobject2 = 2002110;//Stolen Wares (Center) static constexpr auto Eventrange0 = 4290068; static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000693; static constexpr auto Item1 = 2000694; static constexpr auto Item2 = 2000695; static constexpr auto LocActor0 = 1007664; static constexpr auto LocActor1 = 1006382; static constexpr auto LocBgm1 = 130; static constexpr auto LocEobj1 = 2002556; static constexpr auto LocEobj2 = 2002557; static constexpr auto LocEobj3 = 2002558; static constexpr auto LocPosActor1 = 4260909; static constexpr auto LocPosEobj1 = 4329703; static constexpr auto LocPosEobj2 = 4329704; static constexpr auto LocPosEobj3 = 4329705; public: GaiUsb607() : Sapphire::ScriptAPI::QuestScript( 66425 ){}; ~GaiUsb607() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00009( quest, player ); break; } case Eobject0: { if( quest.getUI8BL() < 3 ) Scene00003( quest, player ); else eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00004( quest, player ); }, nullptr, 0 ); break; } case Eobject1: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00005( quest, player ); }, nullptr, 0 ); break; } case Eobject2: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00007( quest, player ); }, nullptr, 0 ); break; } } } void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override { switch( entityId ) { case Enemy0: case Enemy1: case Enemy2: { quest.setUI8BL( quest.getUI8BL() + 1 ); break; } } } void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override { if( param1 == Eventrange0 ) Scene00002( quest, player ); } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 ); if( quest.getUI8AH() >= 3 ) { quest.setUI8BH( quest.getUI8CH() ); quest.setUI8BL( quest.getUI8CL() ); quest.setUI8CH( quest.getUI8DH() ); quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); auto enemy0spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); auto enemy1spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() ); auto enemy2spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy2, player.getId() ); if( !enemy0spawned && !enemy1spawned && !enemy2spawned && quest.getUI8BL() < 3 ) { auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setBitFlag8( 1, true ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8CH( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setBitFlag8( 2, true ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8CL( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setBitFlag8( 3, true ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8DH( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00010( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb607::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } }; EXPOSE_SCRIPT( GaiUsb607 );