// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: SubFst038_00175 // Quest Name: Surveying the Damage // Quest ID: 65711 // Start NPC: 1000449 // End NPC: 1000685 using namespace Sapphire; class SubFst038 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH //Survey Records // UI8BL //Surveyor's Rope (2?) // UI8CH // UI8CL // UI8DH /// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000141 /// Countable Num: 2 Seq: 1 Event: 1 Listener: 2000147 /// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000148 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000149 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000449; //Monranguin static constexpr auto Actor1 = 1000685; //Pauline static constexpr auto Eobject0 = 2000141;//Survey Records static constexpr auto Eobject1 = 2000147;//Surveyor's Instruments (X24Y23) static constexpr auto Eobject2 = 2000148;//Surveyor's Instruments (X24Y24) static constexpr auto Eobject3 = 2000149;//Surveyor's Rope static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000141; static constexpr auto Item1 = 2000146; static constexpr auto Item2 = 2000147; public: SubFst038() : Sapphire::ScriptAPI::QuestScript( 65711 ){}; ~SubFst038() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == SeqFinish ) Scene00005( quest, player ); break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), 0x02, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00001( quest, player ); }, nullptr, 0 ); break; } case Eobject1: { eventMgr().eventActionStart( player, getId(), 0x02, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00002( quest, player ); }, nullptr, 0 ); break; } case Eobject2: { eventMgr().eventActionStart( player, getId(), 0x02, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00003( quest, player ); }, nullptr, 0 ); break; } case Eobject3: { eventMgr().eventActionStart( player, getId(), 0x02, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00004( quest, player ); }, nullptr, 0 ); break; } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { if( quest.getUI8AL() >= 1 && quest.getUI8BH() >= 2 && quest.getUI8BL() >= 1 ) { //quest.setUI8CH( 1 ); //quest.setUI8CL( 1 ); //quest.setUI8DH( 1 ); quest.setSeq( SeqFinish ); /* quest.setBitFlag8( 2, false ); quest.setBitFlag8( 3, false ); quest.setUI8AL( 0 ); quest.setUI8BH( 0 ); quest.setUI8BL( 0 ); */ } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst038::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst038::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setUI8AL( 1 ); quest.setUI8CH( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst038::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8BH() + 1, 2 ); quest.setUI8BH( quest.getUI8BH() + 1 ); quest.setUI8CL( quest.getUI8CL() + 1 ); quest.setBitFlag8( 2, true );//Makes the Eobj fade out checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst038::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8BH() + 1, 2 ); quest.setUI8BH( quest.getUI8BH() + 1 ); quest.setUI8CL( quest.getUI8CL() + 1 ); quest.setBitFlag8( 3, true );//Makes the Eobj fade out checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst038::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 2, 0 ); quest.setUI8BL( 1 ); quest.setUI8DH( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst038::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { playerMgr().sendUrgent( player, "Handing in the items is weird. This has been skipped." ); Scene00092( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00091( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 91, NONE, bindSceneReturn( &SubFst038::Scene00091Return ) ); } void Scene00091Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00092( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 92, NONE, bindSceneReturn( &SubFst038::Scene00092Return ) ); } void Scene00092Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ////////////////////////////////////////////////////////////////////// void Scene00093( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubFst038::Scene00093Return ) ); } void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00094( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 94, NONE, bindSceneReturn( &SubFst038::Scene00094Return ) ); } void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00095( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubFst038::Scene00095Return ) ); } void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00096( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubFst038::Scene00096Return ) ); } void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00097( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst038::Scene00097Return ) ); } void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00098( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst038::Scene00098Return ) ); } void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00099( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst038::Scene00099Return ) ); } void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00100( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst038::Scene00100Return ) ); } void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( SubFst038 );