#include #include "Manager/EventMgr.h" #include #include "Framework.h" // Quest Script: ManSea001_00107 // Quest Name: Coming to Limsa Lominsa // Quest ID: 65643 // Start NPC: 1001028 // End NPC: 1002697 using namespace Sapphire; class ManSea001 : public Sapphire::ScriptAPI::EventScript { private: static constexpr auto SEQ_0 = 0; static constexpr auto SEQ_1 = 1; static constexpr auto SEQ_FINISH = 255; static constexpr auto ACTOR0 = 1001028; static constexpr auto ACTOR1 = 1002732; static constexpr auto ACTOR2 = 1002697; static constexpr auto CUT_EVENT = 202; static constexpr auto EOBJECT0 = 2001679; static constexpr auto EOBJECT1 = 2001680; static constexpr auto EVENT_ACTION_SEARCH = 1; static constexpr auto LOC_ACTOR0 = 1002732; static constexpr auto LOC_POS_ACTOR0 = 4107186; static constexpr auto OPENING_EVENT_HANDLER = 1245185; static constexpr auto POPRANGE0 = 4127803; static constexpr auto TERRITORYTYPE0 = 181; void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, 8192, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.setOpeningSequence( 2 ); Scene00001( player ); } } ); } void Scene00001( Entity::Player& player ) { player.playSceneChain( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, bindScene( &ManSea001::Scene00002 ) ); } void Scene00002( Entity::Player& player ) { player.updateQuest( getId(), SEQ_1 ); player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) ); } void Scene00003( Entity::Player& player ) { player.playScene( getId(), 3, NONE, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.eventStart( result.actorId, OPENING_EVENT_HANDLER, Event::EventHandler::Nest, 0, 0 ); player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 ); } ); } void Scene00004( Entity::Player& player ) { player.playScene( getId(), 4, NONE, 0, 0 ); } void Scene00005( Entity::Player& player ) { player.playSceneChain( getId(), 5, HIDE_HOTBAR, bindScene( &ManSea001::Scene00006 ) ); } void Scene00006( Entity::Player& player ) { player.playScene( getId(), 6, INVIS_OTHER_PC, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.updateQuest( getId(), SEQ_FINISH ); player.prepareZoning( player.getZoneId(), true, 1, 0 ); player.changePosition( 9, 40, 14, 2 ); } } ); } void Scene00007( Entity::Player& player ) { player.playScene( getId(), 7, NONE, 0, 0 ); } void Scene00008( Entity::Player& player ) { player.playScene( getId(), 8, NONE, 0, 0 ); } void Scene00009( Entity::Player& player ) { player.playScene( getId(), 9, NONE, 0, 0 ); } void Scene00010( Entity::Player& player ) { player.playScene( getId(), 10, NONE, 0, 0 ); } void Scene00011( Entity::Player& player ) { player.playSceneChain( getId(), 11, 0x2c02, 0, 0, bindScene( &ManSea001::Scene00012 ) ); } void Scene00012( Entity::Player& player ) { player.playScene( getId(), 12, INVIS_OTHER_PC, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) // finish quest { if( player.giveQuestRewards( getId(), 0 ) ) player.finishQuest( getId() ); } } ); } void Scene00013( Entity::Player& player ) { player.playScene( getId(), 13, NONE, 0, 0 ); } public: ManSea001() : Sapphire::ScriptAPI::EventScript( 65643 ) { } void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == ACTOR0 ) Scene00000( player ); else if( actor == ACTOR1 ) Scene00005( player ); else if( actor == ACTOR2 ) Scene00011( player ); } };