#include #include #include #include "Framework.h" // Quest Script: ManWil004_00570 // Quest Name: Close to Home // Quest ID: 66106 // Start NPC: 1003988 // End NPC: 1001353 using namespace Sapphire; class ManWil004 : public Sapphire::ScriptAPI::EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestBitFlag8 // GetQuestUI8AL // GetQuestUI8BH // GetQuestUI8BL // GetQuestUI8CH enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 100; static constexpr auto RewardGil = 107; // Entities found in the script data of the quest static constexpr auto Actor0 = 1003988; static constexpr auto Actor1 = 1002279; static constexpr auto Actor2 = 1003908; static constexpr auto Actor20 = 1001637; static constexpr auto Actor3 = 1001353; static constexpr auto Aetheryte0 = 9; static constexpr auto BindActor0 = 6229228; static constexpr auto Item0 = 2000388; static constexpr auto LocAction1 = 605; static constexpr auto LocAction2 = 1005; static constexpr auto LocMarker01 = 4009142; static constexpr auto LocMarker02 = 4009152; static constexpr auto LocPosCam1 = 4105872; static constexpr auto LocPosCam2 = 4105874; static constexpr auto LocPosCam3 = 4009150; static constexpr auto LocPosCam4 = 4143488; static constexpr auto Poprange0 = 4110794; static constexpr auto Reward0 = 1; static constexpr auto Screenimage0 = 14; static constexpr auto Seq0Actor0Lq = 50; static constexpr auto Territorytype0 = 130; public: ManWil004() : Sapphire::ScriptAPI::EventScript( 66106 ) { }; ~ManWil004() { }; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 ) { Scene00000( player ); } else if( actor == Actor1 ) { Scene00003( player ); } else if( actor == Actor2 ) { Scene00004( player ); } else if( actor == Actor3 ) { Scene00008( player ); } else if( actor == Aetheryte0 ) { player.eventActionStart( 0x050002, 0x13, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { player.sendQuestMessage( 0x050002, 0, 1, 0, 0 ); player.registerAetheryte( 2 ); player.learnAction( 1 ); Scene00001( player ); }, nullptr, eventId ); } } private: void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) { if( varIdx == 1 ) { player.sendQuestMessage( getId(), 1, 0, 0, 0 ); } else if( varIdx == 2 ) { player.sendQuestMessage( getId(), 2, 0, 0, 0 ); } else { player.sendQuestMessage( getId(), 0, 0, 0, 0 ); } auto questId = getId(); auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId ); auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId ); auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId ); if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) { player.updateQuest( questId, SeqFinish ); } } void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) // accept quest { Scene00050( player ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00002( player ); } ); } void Scene00002( Entity::Player& player ) { player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.setQuestUI8BL( getId(), 1 ); checkQuestCompletion( player, 0 ); } ); } void Scene00003( Entity::Player& player ) { player.playScene( getId(), 3, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.setQuestUI8AL( getId(), 1 ); checkQuestCompletion( player, 1 ); } ); } void Scene00004( Entity::Player& player ) { player.playScene( getId(), 4, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { Scene00005( player ); } else return; } ); } void Scene00005( Entity::Player& player ) { player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.setQuestUI8CH( getId(), 0 ); player.setQuestUI8BH( getId(), 1 ); checkQuestCompletion( player, 2 ); } ); } void Scene00006( Entity::Player& player ) { player.playScene( getId(), 6, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00007( Entity::Player& player ) { player.playScene( getId(), 7, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00008( Entity::Player& player ) { player.playScene( getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } void Scene00050( Entity::Player& player ) { player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { // on quest accept player.updateQuest( getId(), Seq1 ); player.setQuestUI8CH( getId(), 1 ); // receive key item // teleport to real ul'dah player.forceZoneing( 130 ); } ); } };