#ifndef _ACTIONCAST_H_ #define _ACTIONCAST_H_ #include "src/servers/Server_Zone/Forwards.h" #include "Action.h" namespace Core { namespace Action { class ActionCast : public Action { private: public: ActionCast(); ~ActionCast(); ActionCast( Entity::ActorPtr pActor, Entity::ActorPtr pTarget, uint32_t actionId ); void onStart() override; void onFinish() override; void onInterrupt() override; }; } } #endif