#ifndef _ACTIONMOUNT_H_ #define _ACTIONMOUNT_H_ #include "src/servers/Server_Zone/Forwards.h" #include "Action.h" namespace Core { namespace Action { class ActionMount : public Action { private: public: ActionMount(); ~ActionMount(); ActionMount( Entity::ActorPtr pActor, uint32_t mountId ); void onStart() override; void onFinish() override; void onInterrupt() override; }; } } #endif