mirror of
https://github.com/SapphireServer/Sapphire.git
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291 lines
No EOL
9.4 KiB
C++
291 lines
No EOL
9.4 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Actor/BNpc.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: ClsCnj002_00091
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// Quest Name: Trial by Wind
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// Quest ID: 65627
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// Start NPC: 1000692
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// End NPC: 1000692
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using namespace Sapphire;
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class ClsCnj002 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000767
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/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000885
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/// Countable Num: 1 Seq: 3 Event: 5 Listener: 295
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/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000767
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/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000887
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000767
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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Seq4 = 4,
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Seq5 = 5,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000692; //E-Sumi-Yan (Guildmaster)
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static constexpr auto Actor1 = 1000767; //Wulfiue
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static constexpr auto Enemy0 = 3768148; //Honeybee Swarm
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static constexpr auto Eobject0 = 2000885;//Destination (Seq2)
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static constexpr auto Eobject1 = 2000887;//Corrupted Air
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static constexpr auto EventActionSearch = 1;
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static constexpr auto LocActor0 = 1003003;
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static constexpr auto LocActor1 = 1000693;
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static constexpr auto LocFace1 = 617;
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static constexpr auto LocFace2 = 611;
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static constexpr auto LocFace3 = 604;
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static constexpr auto LocPosActor0 = 1170797;
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static constexpr auto Questbattle0 = 54;
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static constexpr auto Territorytype0 = 289;
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static constexpr auto UnlockImageClassCange = 22;
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static constexpr auto UnlockImageGearSet = 29;
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public:
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ClsCnj002() : Sapphire::ScriptAPI::QuestScript( 65627 ){};
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~ClsCnj002() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00010( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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else if( quest.getSeq() == Seq3 )
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Scene00006( quest, player );
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else if( quest.getSeq() == Seq5 )
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Scene00009( quest, player );
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break;
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}
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case Eobject0:
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{
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if( quest.getSeq() == Seq2 )
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{
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eventMgr().eventActionStart(
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player, getId(), 0x01,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00004( quest, player );
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},
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nullptr, 0 );
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}
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break;
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}
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case Eobject1:
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{
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if( quest.getSeq() == Seq4 )
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{
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eventMgr().sendEventNotice( player, getId(), 3, 0 );
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playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
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quest.setSeq( Seq5 );
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//Actually calling Scene00008 causes the screen to fade before the return is called, softlocking the player without this solution.
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/* eventMgr().eventActionStart(
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player, getId(), 0x03,
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[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
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Scene00008( quest, player );
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},
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nullptr, 0 );*/
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}
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break;
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}
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
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{
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switch( entityId )
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{
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case Enemy0:
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{
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quest.setBitFlag8( 1, false );
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eventMgr().sendEventNotice( player, getId(), 1, 0 );
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quest.setSeq( Seq3 );
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break;
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj002::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj002::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj002::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj002::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj002::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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auto instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
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auto enemy = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
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enemy->hateListAdd( player.getAsPlayer(), 1 );
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quest.setBitFlag8( 1, true );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj002::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj002::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 2, 0 );
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quest.setSeq( Seq4 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj002::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj002::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//TODO: Quest Battle
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if( result.getResult( 0 ) == 1 )
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{
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsCnj002::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 4, 0 );
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsCnj002::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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};
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EXPOSE_SCRIPT( ClsCnj002 ); |