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sapphire/src/scripts/quest/classquest/CNJ/ClsCnj002.cpp
2022-01-18 19:00:54 -06:00

291 lines
No EOL
9.4 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: ClsCnj002_00091
// Quest Name: Trial by Wind
// Quest ID: 65627
// Start NPC: 1000692
// End NPC: 1000692
using namespace Sapphire;
class ClsCnj002 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000767
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000885
/// Countable Num: 1 Seq: 3 Event: 5 Listener: 295
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000767
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000887
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000767
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000692; //E-Sumi-Yan (Guildmaster)
static constexpr auto Actor1 = 1000767; //Wulfiue
static constexpr auto Enemy0 = 3768148; //Honeybee Swarm
static constexpr auto Eobject0 = 2000885;//Destination (Seq2)
static constexpr auto Eobject1 = 2000887;//Corrupted Air
static constexpr auto EventActionSearch = 1;
static constexpr auto LocActor0 = 1003003;
static constexpr auto LocActor1 = 1000693;
static constexpr auto LocFace1 = 617;
static constexpr auto LocFace2 = 611;
static constexpr auto LocFace3 = 604;
static constexpr auto LocPosActor0 = 1170797;
static constexpr auto Questbattle0 = 54;
static constexpr auto Territorytype0 = 289;
static constexpr auto UnlockImageClassCange = 22;
static constexpr auto UnlockImageGearSet = 29;
public:
ClsCnj002() : Sapphire::ScriptAPI::QuestScript( 65627 ){};
~ClsCnj002() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00010( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
else if( quest.getSeq() == Seq3 )
Scene00006( quest, player );
else if( quest.getSeq() == Seq5 )
Scene00009( quest, player );
break;
}
case Eobject0:
{
if( quest.getSeq() == Seq2 )
{
eventMgr().eventActionStart(
player, getId(), 0x01,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00004( quest, player );
},
nullptr, 0 );
}
break;
}
case Eobject1:
{
if( quest.getSeq() == Seq4 )
{
eventMgr().sendEventNotice( player, getId(), 3, 0 );
playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
quest.setSeq( Seq5 );
//Actually calling Scene00008 causes the screen to fade before the return is called, softlocking the player without this solution.
/* eventMgr().eventActionStart(
player, getId(), 0x03,
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
Scene00008( quest, player );
},
nullptr, 0 );*/
}
break;
}
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
{
switch( entityId )
{
case Enemy0:
{
quest.setBitFlag8( 1, false );
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setSeq( Seq3 );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj002::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj002::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj002::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj002::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj002::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
auto instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->hateListAdd( player.getAsPlayer(), 1 );
quest.setBitFlag8( 1, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj002::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj002::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 2, 0 );
quest.setSeq( Seq4 );
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj002::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj002::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//TODO: Quest Battle
if( result.getResult( 0 ) == 1 )
{
}
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsCnj002::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 4, 0 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsCnj002::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( ClsCnj002 );