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sapphire/src/tools/quest_parser/main.cpp
2018-05-25 14:16:39 +02:00

416 lines
15 KiB
C++

#include <cstdint>
#include <fstream>
#include <iostream>
#include <locale>
#include <set>
#include <string>
#include <boost/algorithm/string.hpp>
#include <boost/filesystem.hpp>
#include <Exd.h>
#include <ExdCat.h>
#include <ExdData.h>
#include <File.h>
#include <GameData.h>
#include <DatCat.h>
#include <Exd/ExdData.h>
#include <Exd/ExdDataGenerated.h>
#include <Logging/Logger.h>
#include "exd_struct_gen/ExdDataGenerated.h"
Core::Logger g_log;
Core::Data::ExdDataGenerated g_exdDataGen;
const std::string onTalkStr(
" void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n"
" {\n"
" auto actor = Event::mapEventActorToRealActor( actorId );\n"
" }\n\n"
);
const std::string onWithinRangeStr(
" void onWithinRange( uint32_t eventId, Entity::Player& player, uint64_t eRangeId, float x, float y, float z ) override\n"
" {\n"
" }\n\n"
);
const std::string onEmoteStr(
" void onEmote( uint32_t eventId, Entity::Player& player, uint64_t actorId, uint32_t emoteId ) override\n"
" {\n"
" }\n\n"
);
std::string titleCase( const std::string& str )
{
if( str.empty() )
return str;
std::string retStr(str);
std::transform( str.begin(), str.end(), retStr.begin(), ::tolower );
std::locale loc;
retStr[0] = std::toupper( str[0], loc );
for( size_t i = 1; i < str.size(); ++i )
{
if( str[i - 1] == ' ' || str[i - 1] == '_' || ( std::isdigit( str[i - 1], loc ) && !std::isdigit( str[i], loc ) ) )
retStr[i] = std::toupper( str[i], loc );
}
return retStr;
}
void createScript( boost::shared_ptr< Core::Data::Quest >& pQuestData, std::set< std::string >& additionalList, int questId )
{
std::string header(
"// This is an automatically generated C++ script template\n"
"// Content needs to be added by hand to make it function\n"
"// In order for this script to be loaded, change its extension to .cpp\n"
"// and move it to the correct folder in <root>/scripts/native/\n"
"\n"
"#include <ScriptObject.h>\n\n"
);
std::size_t splitPos( pQuestData->id.find( "_" ) );
std::string className( pQuestData->id.substr( 0, splitPos ) );
//className = "Quest" + className;
std::string sceneStr( " //////////////////////////////////////////////////////////////////////\n // Available Scenes in this quest, not necessarly all are used\n" );
std::string seqStr;
seqStr.reserve( 0xFFF );
seqStr += ( " // Steps in this quest ( 0 is before accepting, \n // 1 is first, 255 means ready for turning it in\n" );
std::string questVarStr( " // Quest vars / flags used\n" );
seqStr += " enum Sequence : uint8_t\n {\n";
for( auto &entry : additionalList )
{
if( entry.find( "OnScene" ) != std::string::npos )
{
std::string sceneName = entry.substr( 2 );
std::string sceneId = entry.substr( 7 );
std::size_t numOff = sceneId.find_first_not_of( "0" );
sceneId = numOff != std::string::npos ? sceneId.substr( numOff ) : "0";
sceneStr += std::string(
" void " +
sceneName +
"( Entity::Player& player )\n"
" {\n"
" player.eventPlay( this->getId(), " +
sceneId +
", 0,\n"
" [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )\n"
" {\n"
" });\n"
" }\n\n"
);
}
else if( entry.find( "Flag" ) != std::string::npos ||
entry.find( "QuestUI" ) != std::string::npos )
{
questVarStr += " // " + entry + "\n";
}
else if( entry.find( "SEQ" ) != std::string::npos )
{
if( entry.find( "SEQ_FINISH" ) != std::string::npos )
{
seqStr += " SeqFinish = 255,\n";
}
else if( entry.find( "SEQ_OFFER" ) != std::string::npos )
{
}
else
{
std::string seqName = titleCase( entry );
boost::replace_all( seqName, "_", "" );
std::string seqId = entry.substr( 4 );
seqStr += " " + seqName + " = " + seqId + ",\n";
}
}
}
seqStr += " };\n";
std::string rewards;
rewards.reserve( 0xFFF );
rewards += " // Quest rewards \n";
rewards += ( pQuestData->expFactor != 0 ) ? " static constexpr auto RewardExpFactor = " + std::to_string( pQuestData->expFactor ) + ";\n" : "";
rewards += ( pQuestData->gilReward != 0 ) ? " static constexpr auto RewardGil = " + std::to_string( pQuestData->gilReward ) + ";\n" : "";
rewards += ( pQuestData->emoteReward != 0 ) ? " static constexpr auto RewardEmote = " + std::to_string( pQuestData->emoteReward ) + ";\n" : "";
rewards += ( pQuestData->actionReward != 0 ) ? " static constexpr auto RewardAction = " + std::to_string( pQuestData->actionReward ) + ";\n" : "";
rewards += ( pQuestData->generalActionReward[0] != 0 ) ? " static constexpr auto RewardGeneralAction1 = " + std::to_string( pQuestData->generalActionReward[0] ) + ";\n" : "";
rewards += ( pQuestData->generalActionReward[1] != 0 ) ? " static constexpr auto RewardGeneralAction2 = " + std::to_string( pQuestData->generalActionReward[1] ) + ";\n" : "";
rewards += ( pQuestData->gCSeals != 0 ) ? " static constexpr auto RewardGCSeals = " + std::to_string( pQuestData->gCSeals ) + ";\n" : "";
rewards += ( pQuestData->otherReward != 0 ) ? " static constexpr auto RewardOther = " + std::to_string( pQuestData->otherReward ) + ";\n" : "";
rewards += ( pQuestData->reputationReward != 0 ) ? " static constexpr auto RewardReputation = " + std::to_string( pQuestData->reputationReward ) + ";\n" : "";
rewards += ( pQuestData->tomestoneReward != 0 ) ? " static constexpr auto RewardTomeType = " + std::to_string( pQuestData->tomestoneReward ) + ";\n" : "";
rewards += ( pQuestData->tomestoneCountReward != 0 ) ? " static constexpr auto RewardTomeCount = " + std::to_string( pQuestData->tomestoneCountReward ) + ";\n" : "";
rewards += ( pQuestData->instanceContentUnlock != 0 ) ? " static constexpr auto InstancedContentUnlock = " + std::to_string( pQuestData->instanceContentUnlock ) + ";\n" : "";
if( !pQuestData->itemReward0.empty() )
{
rewards += " static constexpr auto RewardItem[] = { ";
for( size_t ca = 0; ca < pQuestData->itemReward0.size(); ca++ )
{
rewards += std::to_string( pQuestData->itemReward0.at( ca ) );
if( ca != pQuestData->itemReward0.size() - 1 )
{
rewards += ", ";
}
}
rewards += " };\n";
}
if( !pQuestData->itemReward0.empty() )
{
rewards += " static constexpr auto RewardItemCount[] = { ";
for( size_t ca = 0; ca < pQuestData->itemCountReward0.size(); ca++ )
{
rewards += std::to_string( pQuestData->itemCountReward0.at( ca ) );
if( ca != pQuestData->itemCountReward0.size() - 1 )
{
rewards += ", ";
}
}
rewards += " };\n";
}
if( !pQuestData->itemReward1.empty() )
{
rewards += " static constexpr auto RewardItemOptional[] = { ";
for( size_t ca = 0; ca < pQuestData->itemReward1.size(); ca++ )
{
rewards += std::to_string( pQuestData->itemReward1.at( ca ) );
if( ca != pQuestData->itemReward1.size() - 1 )
{
rewards += ", ";
}
}
rewards += " };\n";
}
if( !pQuestData->itemCountReward1.empty() )
{
rewards += " static constexpr auto RewardItemOptionalCount[] = { ";
for( size_t ca = 0; ca < pQuestData->itemCountReward1.size(); ca++ )
{
rewards += std::to_string( pQuestData->itemCountReward1.at( ca ) );
if( ca != pQuestData->itemCountReward1.size() - 1 )
{
rewards += ", ";
}
}
rewards += " };\n";
}
bool hasERange = false;
bool hasEmote = false;
bool hasEnemies = false;
std::vector< uint32_t > enemy_ids;
std::vector< std::string > script_entities;
std::string sentities = " // Entities found in the script data of the quest\n";
for( size_t ca = 0; ca < pQuestData->scriptInstruction.size(); ca ++ )
{
if( ( pQuestData->scriptInstruction.at( ca ).find( "HOWTO" ) != std::string::npos ) || ( pQuestData->scriptInstruction.at( ca ).find( "HOW_TO" ) != std::string::npos ) )
continue;
if( ( pQuestData->scriptInstruction.at( ca ).find( "EMOTENO" ) != std::string::npos ) || ( pQuestData->scriptInstruction.at( ca ).find( "EMOTEOK" ) != std::string::npos ) )
hasEmote = true;
if( pQuestData->scriptInstruction.at( ca ).find( "ENEMY" ) != std::string::npos )
{
hasEnemies = true;
enemy_ids.push_back( pQuestData->scriptArg.at( ca ) );
}
if( !pQuestData->scriptInstruction.at( ca ).empty() )
script_entities.push_back( pQuestData->scriptInstruction.at( ca ) + " = " + std::to_string( pQuestData->scriptArg.at( ca ) ) );
}
std::sort( script_entities.begin(), script_entities.end() );
for( auto& entity : script_entities )
{
auto name = titleCase( entity );
boost::replace_all( name, "_", "" );
sentities += " static constexpr auto " + name + ";\n";
}
std::string additional = "// Quest Script: " + pQuestData->id + "\n";
additional += "// Quest Name: " + pQuestData->name + "\n";
additional += "// Quest ID: " + std::to_string( questId ) + "\n";
additional += "// Start NPC: " + std::to_string( pQuestData->eNpcResidentStart ) + "\n";
additional += "// End NPC: " + std::to_string( pQuestData->eNpcResidentEnd ) + "\n\n";
std::string scriptEntry;
scriptEntry.reserve(0xFFFF);
scriptEntry += " //////////////////////////////////////////////////////////////////////\n // Event Handlers\n";
scriptEntry += onTalkStr;
if( hasERange )
{
scriptEntry += onWithinRangeStr;
}
if( hasEmote )
{
scriptEntry += onEmoteStr;
}
for( auto enemy : enemy_ids )
{
scriptEntry += std::string(
" void onMobKill_" + std::to_string( enemy ) + "( Entity::Player& player )\n"
" {\n"
" }\n\n"
);
}
std::string constructor;
constructor += std::string(
" private:\n"
" // Basic quest information \n");
constructor += questVarStr + "\n";
constructor += seqStr + "\n";
constructor += rewards + "\n";
constructor += sentities + "\n";
constructor += " public:\n";
constructor += " " + className + "() : EventScript" + "( " + std::to_string( questId ) + " ){}; \n";
constructor += " ~" + className + "(){}; \n";
std::string classString(
"class " + className + " : public EventScript\n"
"{\n" +
constructor +
"\n" +
scriptEntry +
" private:\n" +
sceneStr +
"};\n\n"
);
std::ofstream outputFile;
outputFile.open( "generated/" + className + ".cpp" );
outputFile << header << additional << classString;
outputFile.close();
}
int main( int argc, char** argv )
{
g_log.init();
bool unluac = false;
// std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
//std::string datLocation( "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack" );
std::string datLocation( "C:/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack" );
if ( argc > 1 )
datLocation = std::string( argv[1] );
if ( argc > 2 )
unluac = (bool)atoi( argv[2] );
unluac = true;
g_log.info( "Setting up generated EXD data" );
if( !g_exdDataGen.init( datLocation ) )
{
std::cout << datLocation << "\n";
g_log.fatal( "Error setting up EXD data " );
std::cout << "Usage: quest_parser \"path/to/ffxiv/game/sqpack\" <1/0 unluac export toggle>\n";
return 0;
}
xiv::dat::GameData data( datLocation );
auto rows = g_exdDataGen.getQuestIdList();
if ( !boost::filesystem::exists( "./generated" ) )
boost::filesystem::create_directory( "./generated" );
g_log.info( "Export in progress" );
uint32_t updateInterval = rows.size() / 20;
uint32_t i = 0;
for( const auto& row : rows )
{
g_log.info( "Generating " + std::to_string( row ) );
auto questInfo = g_exdDataGen.get<Core::Data::Quest>( row );
if( questInfo->name.empty() || questInfo->id.empty() )
{
continue;
}
size_t pos_seperator = questInfo->id.find_first_of( "_" );
std::string folder;
if( pos_seperator != std::string::npos )
{
folder = questInfo->id.substr( pos_seperator + 1, 3 );
}
else
{
return 0;
}
const xiv::dat::Cat& test = data.getCategory( "game_script" );
const std::string questPath = "game_script/quest/" + folder + "/" + questInfo->id + ".luab";
const auto &test_file = data.getFile( questPath );
auto &section = test_file->access_data_sections().at( 0 );
int32_t size = *( uint32_t* ) &section[4];
std::set<std::string> stringList;
uint32_t offset = 0;
std::ofstream outputFile1;
outputFile1.open( "generated/" + questInfo->id + ".luab", std::ios::binary );
outputFile1.write( &section[0], section.size() );
outputFile1.close();
if( unluac )
{
std::string command = std::string( "java -jar unluac_2015_06_13.jar " ) + "generated/" + questInfo->id + ".luab" + ">> " + "generated/" + questInfo->id + ".lua";
if ( system( command.c_str() ) == -1 )
{
g_log.error( "Error executing java command:\n" + command + "\nerrno: " + std::strerror( errno ) );
return errno;
}
}
for( ; ; )
{
std::string entry( &section[offset] );
offset += entry.size() + 1;
if( entry.size() > 3
&& entry.find_first_not_of( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ01234567890_-" ) == std::string::npos )
{
if( entry.find( "SEQ" ) != std::string::npos
|| entry.find( "QuestUI" ) != std::string::npos
|| entry.find( "OnScene" ) != std::string::npos
|| entry.find( "Flag" ) != std::string::npos
|| entry.find( "ACTOR" ) != std::string::npos
&& entry.find( "_ACTOR" ) == std::string::npos )
if( entry.find( "HOWTO" ) == std::string::npos )
stringList.insert( entry );
}
if( offset >= section.size() )
break;
}
createScript( questInfo, stringList, row );
++i;
if( i % updateInterval == 0 )
std::cout << ".";
//break;
}
std::cout << "\nDone!";
return 0;
}