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sapphire/src/world/Manager/FreeCompanyMgr.cpp

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C++

#include <iterator>
#include <Common.h>
#include <Exd/ExdData.h>
#include <Service.h>
#include <Logging/Logger.h>
#include <Database/DatabaseDef.h>
#include <Manager/ChatChannelMgr.h>
#include <Network/GamePacket.h>
#include "FreeCompany/FreeCompany.h"
#include "FreeCompanyMgr.h"
#include "Actor/Player.h"
#include "WorldServer.h"
#include <Network/GameConnection.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/PacketWrappers/FreeCompanyResultPacket.h>
#include <Network/PacketDef/ClientIpcs.h>
#include "Session.h"
using namespace Sapphire;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
using namespace Sapphire::World::Manager;
bool FreeCompanyMgr::loadFreeCompanies()
{
auto& chatChannelMgr = Common::Service< Manager::ChatChannelMgr >::ref();
auto fcList = dbSelectFcsAll();
for( const auto& fcPtr : fcList )
{
if( m_maxFcId < fcPtr->getId() )
m_maxFcId = fcPtr->getId();
auto chatChannelId = chatChannelMgr.createChatChannel( Common::ChatChannelType::FreeCompanyChat );
fcPtr->setChatChannel( chatChannelId );
m_fcIdMap[ fcPtr->getId() ] = fcPtr;
m_fcNameMap[ fcPtr->getName() ] = fcPtr;
auto members = dbSelectMembersByFc( fcPtr->getId() );
for( const auto& member : members )
{
fcPtr->addMember( member.characterId, member.hierarchyId, member.lastLogout );
m_charaIdToFcIdMap[ member.characterId ] = fcPtr->getId();
}
}
return true;
}
void FreeCompanyMgr::writeFreeCompany( uint64_t fcId )
{
auto fc = getFreeCompanyById( fcId );
if( !fc )
{
Logger::error( "FreeCompanyMgr: FreeCompany {} not found for write!", fcId );
return;
}
dbUpdateFc( *fc );
}
FreeCompanyPtr FreeCompanyMgr::getFreeCompanyByName( const std::string& name )
{
auto it = m_fcNameMap.find( name );
if( it == m_fcNameMap.end() )
return nullptr;
else
return it->second;
}
FreeCompanyPtr FreeCompanyMgr::getFreeCompanyById( uint64_t fcId )
{
auto it = m_fcIdMap.find( fcId );
if( it == m_fcIdMap.end() )
return nullptr;
else
return it->second;
}
FreeCompanyPtr FreeCompanyMgr::createFreeCompany( const std::string& name, const std::string& tag, Entity::Player& player )
{
uint64_t freeCompanyId = ++m_maxFcId;
// check if a fc with the same name already exists
auto lsIt = m_fcNameMap.find( name );
if( lsIt != m_fcNameMap.end() )
return nullptr;
auto& chatChannelMgr = Common::Service< Manager::ChatChannelMgr >::ref();
auto chatChannelId = chatChannelMgr.createChatChannel( Common::ChatChannelType::FreeCompanyChat );
chatChannelMgr.addToChannel( chatChannelId, player );
uint64_t masterId = player.getCharacterId();
m_charaIdToFcIdMap[ masterId ] = freeCompanyId;
uint32_t createDate = Common::Util::getTimeSeconds();
auto fcPtr = std::make_shared< FreeCompany >( freeCompanyId, name, tag, masterId, chatChannelId );
fcPtr->setCreateDate( createDate );
fcPtr->setGrandCompany( player.getGc() );
fcPtr->setFcStatus( Common::FreeCompanyStatus::InviteStart );
fcPtr->setRank( 1 );
m_fcIdMap[ freeCompanyId ] = fcPtr;
m_fcNameMap[ name ] = fcPtr;
dbInsertFc( *fcPtr );
dbInsertMember( freeCompanyId, masterId, 0 );
fcPtr->addMember( masterId, 0, createDate );
auto& server = Common::Service< World::WorldServer >::ref();
auto fcResult = makeFcResult( player, freeCompanyId,
2, FreeCompanyResultPacket::ResultType::Create,
0, FreeCompanyResultPacket::UpdateStatus::Execute,
fcPtr->getName(), fcPtr->getTag() );
server.queueForPlayer( player.getCharacterId(), fcResult );
return fcPtr;
}
void FreeCompanyMgr::sendFreeCompanyStatus( Entity::Player& player )
{
auto& server = Common::Service< World::WorldServer >::ref();
auto fcStatusResult = makeZonePacket< FFXIVIpcGetFcStatusResult >( player.getId() );
auto playerFc = getPlayerFreeCompany( player.getCharacterId() );
if( !playerFc )
return;
fcStatusResult->data().AuthorityList = 0;
fcStatusResult->data().ChannelID = playerFc->getChatChannel();
fcStatusResult->data().Param = 2; // this appears to control which packets are requested afterwards
fcStatusResult->data().CharaFcParam = 0;
fcStatusResult->data().CrestID = playerFc->getCrest();
fcStatusResult->data().FcRank = playerFc->getRank();
fcStatusResult->data().FcStatus = static_cast< uint8_t >( playerFc->getFcStatus() );
fcStatusResult->data().FreeCompanyID = playerFc->getId();
fcStatusResult->data().GrandCompanyID = playerFc->getGrandCompany();
server.queueForPlayer( player.getCharacterId(), fcStatusResult );
}
FreeCompanyPtr FreeCompanyMgr::getPlayerFreeCompany( uint64_t characterId )
{
auto it = m_charaIdToFcIdMap.find( characterId );
if( it != m_charaIdToFcIdMap.end() )
return getFreeCompanyById( it->second );
return nullptr;
}
void FreeCompanyMgr::sendFcInviteList( Entity::Player& player )
{
auto fc = getPlayerFreeCompany( player.getCharacterId() );
if( !fc )
return;
auto& server = Common::Service< World::WorldServer >::ref();
auto inviteListPacket = makeZonePacket< FFXIVIpcGetFcInviteListResult >( player.getId() );
inviteListPacket->data().GrandCompanyID = fc->getGrandCompany();
inviteListPacket->data().FreeCompanyID = fc->getId();
std::strcpy( inviteListPacket->data().FcTag, fc->getTag().c_str() );
std::strcpy( inviteListPacket->data().FreeCompanyName, fc->getName().c_str() );
// fill master character data
auto masterCharacter = server.getPlayer( fc->getMasterId() );
if( !masterCharacter )
Logger::error( "FreeCompanyMgr: Unable to look up master character#{}!", fc->getMasterId() );
inviteListPacket->data().MasterCharacter.GrandCompanyID = masterCharacter->getGc();
inviteListPacket->data().MasterCharacter.CharacterID = masterCharacter->getCharacterId();
strcpy( inviteListPacket->data().MasterCharacter.CharacterName, masterCharacter->getName().c_str() );
inviteListPacket->data().MasterCharacter.SelectRegion = masterCharacter->getSearchSelectRegion();
inviteListPacket->data().MasterCharacter.OnlineStatus = static_cast< uint64_t >( masterCharacter->getOnlineStatus() );
inviteListPacket->data().MasterCharacter.GrandCompanyRank[ 0 ] = masterCharacter->getGcRankArray()[ 0 ];
inviteListPacket->data().MasterCharacter.GrandCompanyRank[ 1 ] = masterCharacter->getGcRankArray()[ 1 ];
inviteListPacket->data().MasterCharacter.GrandCompanyRank[ 2 ] = masterCharacter->getGcRankArray()[ 2 ];
uint8_t idx = 0;
for( auto& entry : fc->getMemberIdList() )
{
if( entry == 0 || entry == fc->getMasterId() )
continue;
auto signee = server.getPlayer( entry );
if( !signee )
continue;
inviteListPacket->data().InviteCharacter[ idx ].CharacterID = signee->getCharacterId();
strcpy( inviteListPacket->data().InviteCharacter[ idx ].CharacterName, signee->getName().c_str() );
inviteListPacket->data().InviteCharacter[ idx ].SelectRegion = signee->getSearchSelectRegion();
inviteListPacket->data().InviteCharacter[ idx ].OnlineStatus = static_cast< uint64_t >( masterCharacter->getOnlineStatus() );
idx++;
}
server.queueForPlayer( player.getCharacterId(), inviteListPacket );
}
void FreeCompanyMgr::sendFcStatus( Entity::Player& player )
{
auto fc = getPlayerFreeCompany( player.getCharacterId() );
auto fcResultPacket = makeZonePacket< FFXIVIpcGetFcStatusResult >( player.getId() );
auto& resultData = fcResultPacket->data();
resultData.CharaFcParam = 1;
if( fc )
{
resultData.FreeCompanyID = fc->getId();
resultData.AuthorityList = 0;
resultData.HierarchyType = player.getCharacterId() == fc->getMasterId() ? 0 : 1;
resultData.GrandCompanyID = fc->getGrandCompany();
resultData.FcRank = fc->getRank();
resultData.CrestID = fc->getCrest();
resultData.FcStatus = static_cast< uint8_t >( fc->getFcStatus() );
resultData.ChannelID = fc->getChatChannel();
//resultData.CharaFcParam = 1;
//resultData.CharaFcState = 1;
}
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), fcResultPacket );
}
void FreeCompanyMgr::onFcLogin( uint64_t characterId )
{
auto& server = Common::Service< World::WorldServer >::ref();
auto player = server.getPlayer( characterId );
if( !player )
return;
auto fc = getPlayerFreeCompany( player->getCharacterId() );
if( !fc )
return;
uint64_t onlinePlayers = 1;
auto fcResult = makeFcResult( *player, fc->getId(), onlinePlayers,
FreeCompanyResultPacket::ResultType::FcLogin,
0, FreeCompanyResultPacket::UpdateStatus::Execute,
fc->getName(), fc->getTag() );
server.queueForPlayer( player->getCharacterId(), fcResult );
// todo - send packet to rest of fc members
}
void FreeCompanyMgr::onSignPetition( Entity::Player& source, Entity::Player& target )
{
auto fc = getPlayerFreeCompany( target.getCharacterId() );
if( !fc )
return;
addMember( fc->getId(), source.getCharacterId() );
// todo - send fcresult packets
}
void FreeCompanyMgr::addMember( uint64_t fcId, uint64_t memberId )
{
auto pFc = getFreeCompanyById( fcId );
if( !pFc )
return;
dbInsertMember( fcId, memberId, 0 );
pFc->addMember( memberId, 0, 0 );
}
void FreeCompanyMgr::dbInsertMember( uint64_t fcId, uint64_t characterId, uint8_t hierarchyId )
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
/*! FreeCompanyId, FcMemberId, HierarchyType, LastLogout */
auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::FC_MEMBERS_INS );
stmt->setUInt64( 1, fcId );
stmt->setUInt64( 2, characterId );
stmt->setUInt( 3, hierarchyId );
stmt->setUInt( 4, 0 );
db.directExecute( stmt );
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
/// DB Related functions
//////////////////////////////////////////////////////////////////////////////////////////////////////
void FreeCompanyMgr::dbInsertFc( const FreeCompany& fc )
{
//FreeCompanyId, MasterCharacterId, FcName, FcTag, FcCredit, FcCreditAccumu, FcRank, FcPoint,
//ReputationList, CrestId, CreateDate, GrandCompanyID, FcStatus, FcBoard, FcMotto
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::FC_INS );
stmt->setUInt64( 1, fc.getId() );
stmt->setUInt64( 2, fc.getMasterId() );
stmt->setString( 3, fc.getName() );
stmt->setString( 4, fc.getTag() );
stmt->setUInt64( 5, 0 );
stmt->setUInt64( 6, 0 );
stmt->setUInt( 7, 1 );
stmt->setUInt64( 8, 0 );
std::vector< uint8_t > rep( 24 );
stmt->setBinary( 9, rep );
stmt->setUInt64( 10, 0 );
stmt->setUInt( 11, Common::Util::getTimeSeconds() );
stmt->setUInt( 12, fc.getGrandCompany() );
stmt->setUInt( 13, static_cast< uint8_t >( Common::FreeCompanyStatus::InviteStart ) );
stmt->setString( 14, std::string( "" ) );
stmt->setString( 15, std::string( "" ) );
db.directExecute( stmt );
}
void FreeCompanyMgr::dbUpdateFc( const FreeCompany& fc )
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto query = db.getPreparedStatement( Db::FC_UP );
/* MasterCharacterId = ?, FcName = ?, FcTag = ?, FcCredit = ?, FcCreditAccumu = ?,
* FcRank = ?, FcPoint = ?, ReputationList = ?, CrestId = ?,"
* CreateDate = ?, GrandCompanyID = ?, FcStatus = ?, FcBoard = ?, "
* FcMotto = ?, ActiveActionList = ?, , ActiveActionLeftTimeList = ?, StockActionList = ? "
*/
query->setUInt64( 1, fc.getMasterId() );
query->setString( 2, fc.getName() );
query->setString( 3, fc.getTag() );
query->setUInt64( 4, fc.getCredit() );
query->setUInt64( 5, fc.getCreditAccumulated() );
query->setUInt( 6, fc.getRank() );
query->setUInt64( 7, fc.getPoints() );
std::vector< uint8_t > repList( 24 );
query->setBinary( 8, repList );
query->setUInt64( 9, fc.getCrest() );
query->setUInt( 10, fc.getCreateDate() );
query->setUInt( 11, fc.getGrandCompany() );
query->setUInt( 12, static_cast< uint8_t >( fc.getFcStatus() ) );
query->setString( 13, fc.getFcBoard() );
query->setString( 14, fc.getFcMotto() );
std::vector< uint8_t > activeActionList( 24 );
query->setBinary( 15, activeActionList );
std::vector< uint8_t > activeActionLeftTimeList( 24 );
query->setBinary( 16, activeActionLeftTimeList );
std::vector< uint8_t > stockActionList( 120 );
query->setBinary( 17, stockActionList );
query->setInt64( 18, static_cast< int64_t >( fc.getId() ) );
db.execute( query );
}
std::vector< FreeCompanyPtr > FreeCompanyMgr::dbSelectFcsAll()
{
std::vector< FreeCompanyPtr > fcList;
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto query = db.getPreparedStatement( Db::FC_SEL_ALL );
auto res = db.query( query );
/* FreeCompanyId, MasterCharacterId, FcName, FcTag, FcCredit, FcCreditAccumu, FcRank, FcPoint, CrestId, CreateDate, GrandCompanyID, "
" ReputationList, FcStatus, FcBoard, FcMotto, ActiveActionList, ActiveActionLeftTimeList, StockActionList */
while( res->next() )
{
uint64_t fcId = res->getUInt64( 1 );
uint64_t masterId = res->getUInt64( 2 );
std::string name = res->getString( 3 );
std::string tag = res->getString( 4 );
uint64_t credit = res->getUInt64( 5 );
uint64_t creditAcc = res->getUInt64( 6 );
uint8_t rank = res->getUInt8( 7 );
uint64_t points = res->getUInt64( 8 );
uint64_t crestId = res->getUInt64( 9 );
uint32_t creationDate = res->getUInt( 10 );
uint8_t gcId = res->getUInt8( 11 );
auto reputationListVec = res->getBlobVector( 12 );
uint8_t status = res->getUInt8( 13 );
std::string board = res->getString( 14 );
std::string motto = res->getString( 15 );
auto fcPtr = std::make_shared< FreeCompany >( fcId, name, tag, masterId, 0 );
fcPtr->setCredit( credit );
fcPtr->setCreditAccumulated( creditAcc );
fcPtr->setRank( rank );
fcPtr->setPoints( points );
fcPtr->setCrest( crestId );
fcPtr->setCreateDate( creationDate );
fcPtr->setGrandCompany( gcId );
fcPtr->setFcStatus( static_cast< Common::FreeCompanyStatus >( status ) );
fcPtr->setFcBoard( board );
fcPtr->setFcMotto( motto );
fcList.push_back( fcPtr );
}
return fcList;
}
std::vector< FreeCompany::FcMember > FreeCompanyMgr::dbSelectMembersByFc( uint64_t fcId )
{
std::vector< FreeCompany::FcMember > memberList;
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
/* FcMemberId, HierarchyType, LastLogout */
auto queryMember = db.getPreparedStatement( Db::FC_MEMBERS_SEL_FC );
queryMember->setUInt64( 1, fcId );
auto resMember = db.query( queryMember );
while( resMember->next() )
{
struct FreeCompany::FcMember member;
member.characterId = resMember->getUInt64( 1 );
member.hierarchyId = resMember->getUInt8( 2 );
member.lastLogout = resMember->getUInt( 3 );
memberList.push_back( member );
}
return memberList;
}